phatal
03-24-2008, 06:48 PM
Looks like beta is over and now we have the real sdk in-line. Not a ton of fixes from the beta but here's the info I found.
SDK Release Notes Build 4156 (http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes)
Kind of confusing because it says 3/24/07. Maybe Vavle is a year behind? :D
Appears it's basically the same as the beta with better stability.
Source SDK Update 03/24/2007
Current Known Issues
Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
The Particle Editor is not presently included in the Source SDK.
Updated SDK shaders are not presently included in the Source SDK.Also see Source SDK Known Issues (http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) or Bugzilla Bug Database (http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi) (http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi) for a more complete list of known issues and workarounds.
Enhancements
SDK Source Code
Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.SDK Launcher
There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.Hammer
Two new lighting preview modes are available in Hammer.Model Viewer
Models are automatically centered when loaded in Faceposer.Bug fixes
SDK Launcher
Fixed crash and corrupt configurations for users that dont own any Orange Box games.Hammer
Fixed crash when loading a .VMF with HL2 is set to the active game.Model Viewer
Fixed crash when loading a model with HL2 set to the active game.Model Compiler
Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.
More info here. SDK Update 3/24 (http://forums.steampowered.com/forums/showthread.php?t=666340)
The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes:
Enhancements
There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.
Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.
Two new lighting preview modes are available in Hammer.
Models are automatically centered when loaded in Faceposer.
Bug Fixes
Fixed crash and corrupt configurations for users that dont own any Orange Box games.
Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.
Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game.
Known Issues
Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release.
The Particle Editor is not presently included in the Source SDK.
SDK shader code only included with mods built to use Half-Life 2:Episode 1.
Please reply to this thread with any issues you see in the new release.
-Best Regards,
__________________
Mike Durand
Valve
SDK Release Notes Build 4156 (http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes)
Kind of confusing because it says 3/24/07. Maybe Vavle is a year behind? :D
Appears it's basically the same as the beta with better stability.
Source SDK Update 03/24/2007
Current Known Issues
Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
The Particle Editor is not presently included in the Source SDK.
Updated SDK shaders are not presently included in the Source SDK.Also see Source SDK Known Issues (http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues) or Bugzilla Bug Database (http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi) (http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi) for a more complete list of known issues and workarounds.
Enhancements
SDK Source Code
Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.SDK Launcher
There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.Hammer
Two new lighting preview modes are available in Hammer.Model Viewer
Models are automatically centered when loaded in Faceposer.Bug fixes
SDK Launcher
Fixed crash and corrupt configurations for users that dont own any Orange Box games.Hammer
Fixed crash when loading a .VMF with HL2 is set to the active game.Model Viewer
Fixed crash when loading a model with HL2 set to the active game.Model Compiler
Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.
More info here. SDK Update 3/24 (http://forums.steampowered.com/forums/showthread.php?t=666340)
The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes:
Enhancements
There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.
Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.
Two new lighting preview modes are available in Hammer.
Models are automatically centered when loaded in Faceposer.
Bug Fixes
Fixed crash and corrupt configurations for users that dont own any Orange Box games.
Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.
Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game.
Known Issues
Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release.
The Particle Editor is not presently included in the Source SDK.
SDK shader code only included with mods built to use Half-Life 2:Episode 1.
Please reply to this thread with any issues you see in the new release.
-Best Regards,
__________________
Mike Durand
Valve