View Full Version : I need help. Fixing Something.
TeamNightHawK
03-24-2008, 09:01 PM
How do i fix this: I have cubemaps. :/
http://i157.photobucket.com/albums/t80/Nighthawk360/cp_rockbound0005.jpg
And
How do i fix light bleeding like this?
On The Displacements.
http://i157.photobucket.com/albums/t80/Nighthawk360/cp_rockbound0003.jpg
That skybox error is nothing to worry about. Everybody has it and it causes no harm.
Immortal-D
03-24-2008, 11:22 PM
Dude, I wish my cars would look like that. Did you make it prop_physics, or do anything weird?
Dude, I wish my cars would look like that. Did you make it prop_physics, or do anything weird?
Yeah, he made it travel so fast the car actually started to turn glowing hot because of the friction :p
dookiebot
03-25-2008, 08:58 AM
I was about to say I think he imported the car from the exclusion zone in STALKER. :)
Are you getting that effect on all your models?
drpepper
03-25-2008, 09:06 AM
did you run those cubemaps in game?
BurninWater
03-25-2008, 10:03 AM
did you run those cubemaps in game?
how to do this when you or someone else dont know
- compile map
- Create server and run ur map
- open the console and type: buildcubemaps ,this will set the system to a frenzy of screenshots and takes a while depending on the size of ur map
- create server and run ur map
- open the console and type:
sv_cheats 1
Mat_reloadallmaterials
ohh and make sure there are enough cubemaps to go around
phatal
03-25-2008, 12:21 PM
how to do this when you or someone else dont know
- compile map
- Create server and run ur map
- open the console and type: buildcubemaps ,this will set the system to a frenzy of screenshots and takes a while depending on the size of ur map
- create server and run ur map
- open the console and type:
sv_cheats 1
Mat_reloadallmaterials
ohh and make sure there are enough cubemaps to go around
No. That's not correct. Follow this instead.
In your compile options add +sv_lan 1 to the parameters $game_exe so that it looks like this: +sv_lan 1 -dev -console -allowdebug -game $gamedir +map $file. The +sv_lan 1 allows you to go in game after compile in lan mode so that you don't get kicked.
(in the console)
mat_specular 0
buildcubemaps
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
mat_specular 1
TeamNightHawK
03-25-2008, 02:10 PM
Thanks, Phatal.
vBulletin® v3.7.0 Release Candidate 2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.