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View Full Version : EU Gameday - Friday, October 22


Okrag
10-20-2010, 11:48 AM
TF2Maps.net Official EU Server: 178.63.146.2:27015 (steam://connect/178.63.146.2:27015)
Gameday Host: Okrag

Event will begin at:
Central European: 6:00 PM
UK: 5:00 PM
Eastern: 12:00 PM
Central: 11:00 AM
Mountain: 10:00 AM
Pacific: 9:00 AM
Click for other zones. (http://www.timeanddate.com/worldclock/fixedtime.html?month=10&day=22&year=2010&hour=17&min=0&sec=0&p1=136)

MINUTES|MAP|AUTHOR|DOWNLOAD|FEEDBACK|STV|NOTES
30|pl_swamplands_a8|J4CK8|Dropbox (http://dl.dropbox.com/u/1491682/pl_swamplands/pl_swamplands_a8.rar)|pl_swamplands thread | STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4254&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=pl_swamplands_a8)
30|ctf_remnants_a5|Evang7|Dropbox (http://dl.dropbox.com/u/1794884/ctf_remnants_a5.zip)|ctf_remnants thread | STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4255&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=ctf_remnants_a5)
20|koth_mound_a4|Kronack |Dropbox (http://dl.dropbox.com/u/12404289/koth_mound_a4.bsp)|koth_mound thread | STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4256&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=koth_mound_a4)
30|ctf_offtrack_a6c|Fr0Z3n|Dropbox (http://dl.dropbox.com/u/8526839/ctf_offtrack_a6c.bsp)|ctf_offtrack thread| STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4257&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=ctf_offtrack_a6c)
30|pl_reflection_a2|Skinnynerd|TF2Maps.net (http://forums.tf2maps.net/downloads.php?do=file&id=4249&act=down)|pl_reflection thread | STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4258&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=pl_reflection_a2)
30|cp_axle_a4a|grazr|TF2Maps.net (http://forums.tf2maps.net/downloads.php?do=file&id=1990&act=down)|cp_axle thread | STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4259&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=cp_axle_a4a)
15|cp_lilbro_a3|lilBro|TF2Maps.net (http://forums.tf2maps.net/downloads.php?do=file&id=4203&act=down)|cp_lilbro thread | STV Link (http://forums.tf2maps.net/downloads.php?do=file&id=4260&act=down) | Annotations (http://tf2maps.net/feedback/index.php?page=map&map=cp_lilbro_a3)
Download the complete pack here: [Dropbox] (http://dl.dropbox.com/u/3291137/GamedayMaps-10-22-2010.zip) (71.3 MB .zip)

Map Submission Format
• Required: Exact Map Filename (ctf_example_a4)
• Required: TF2Maps.net file ID number (http://img.photobucket.com/albums/v401/aboojumsnark/long/fileid.png), OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
• First time submissions, Required: TF2Maps.net discussion thread number.
__My scheduling system uses this number, I need it, not the post number. (picture (http://img.photobucket.com/albums/v401/aboojumsnark/long/threadnum.png))
• If you need a specific time slot: Available time & your time zone.
__Only use if you aren't available for the whole testing period and wish to attend your map.
• Would you like the SourceTV demo of the test?
__These are automatically recorded at all times.
• If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
• If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options
• A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).

You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture (http://img.photobucket.com/albums/v401/aboojumsnark/long/fileedit.png))

Rules
• The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
• Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
• Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
• Map must be IN DEVELOPMENT, finished maps do not require testing.
• Map may NOT use a point_servercommand to alter any variables.
• Map must be designed for normal play.
__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.

• You may NOT reserve a submission without a download.
• Non-compliance with rules will result in rejection of the submission.
• If an author has more than one map they want tested, they must be submitted to separate days.


Information
• Submission deadline is 11 PM EST, 1 day prior.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Submissions will be limited to 3 hours of testing.
• Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 8:40 GMT is allowed, 30 minute test starting at 8:50 GMT isn't)

Draser
10-20-2010, 01:59 PM
Map: ctf_swbf2_d15
File ID : 4071 (http://forums.tf2maps.net/downloads.php?do=file&id=4071)
Discussion thread: 15377 (http://forums.tf2maps.net/showthread.php?t=15377)
I prefer as soon as possible
STV: Yes please.

And can someone make sure....like REALLY make sure this map has all the textures BEFORE the gameday?

LeSwordfish
10-20-2010, 02:01 PM
i'll check it for you

Draser
10-20-2010, 02:27 PM
thanks man :)

J4CK8
10-20-2010, 02:37 PM
pl_swamplands_a8
Download (http://dl.dropbox.com/u/1491682/pl_swamplands/pl_swamplands_a8.rar)
Thread (http://forums.tf2maps.net/showthread.php?t=14006&highlight=swamplands)
Any time
STV Please

LeSwordfish
10-20-2010, 02:38 PM
textures are packed, so are models.

I didnt FIND any purple checkers, but i got very lost, so may not have seen all of the map

Draser
10-20-2010, 02:40 PM
alrighty awesome! :D i think im going to make a map texture like....a real "map" with directions and stuff. and put it throughout my map.

Since this one works though, ill keep it for the gameday.

Evang7
10-20-2010, 03:40 PM
Mapname: ctf_remnants_a5
Discussion thread: 14234 (http://forums.tf2maps.net/showthread.php?t=14234&highlight=Remnants)
Download: http://dl.dropbox.com/u/1794884/ctf_remnants_a5.zip (there should be a bz2 file on the server already but I am linking this if it's needed for any other reason)
SourceTV Demo: Yes
Other: Gamemode is Attack/Defend CTF. I might not be able to attend myself, as well, but hopefully I should be able to.

Evang7
10-20-2010, 03:41 PM
alrighty awesome! :D i think im going to make a map texture like....a real "map" with directions and stuff. and put it throughout my map.

Since this one works though, ill keep it for the gameday.

Also stuff like this usually doesn't work too well! It'd be far simpler for you to just use the arrow sign textures already in the game, both for you and the players.

Da_Man
10-20-2010, 05:07 PM
Since I didn't get it in one time for todays gameday.

Mapname: cp_shaft_a1
Discussion thread: 15441
Download: http://db.tt/WAlmW7Q
SourceTV Demo: Yes
Other: Gamemode is Gravel-style CP. If it could be near the end, that would be great.

Kronack
10-20-2010, 05:53 PM
Map: koth_mound_a4
Download: http://dl.dropbox.com/u/12404289/koth_mound_a4.bsp
Thread: 15369
SourceTV: Yes

Draser
10-20-2010, 07:34 PM
Also stuff like this usually doesn't work too well! It'd be far simpler for you to just use the arrow sign textures already in the game, both for you and the players.

oh. all right.

I got this after i already made it though. -.- dangit.

Maybe ill put it in the spawns anyways, and have arrows also.

Fr0Z3n
10-20-2010, 09:36 PM
Map Name: ctf_offtrack_a6c
Thread number 15073 (http://forums.tf2maps.net/showthread.php?t=15073)
Download: http://dl.dropbox.com/u/8526839/ctf_offtrack_a6c.bsp
Source TV Demo: Yes, please.
Other: I won't be able to be there for the test, so anytime in the schedule will be fine. ***NOW the Proper link has been posted***

Evang7
10-20-2010, 09:47 PM
oh. all right.

I got this after i already made it though. -.- dangit.

Maybe ill put it in the spawns anyways, and have arrows also.

I guess this is a little off-topic but a cool way to use your map texture could be to have the map set up on a table in the spawn rooms and set up some chairs around it. This way your texture doesn't go to waste and still has purpose, but also has some context in the game for being there.

Typically stringing up maps throughout the level just confuses people worse, is all. Arrows are more subtle and to the point.

skinnynerd
10-20-2010, 10:02 PM
Apologies about being so close to the deadline, I just finished getting the new version up... Can I still get my map tested?

File: pl_reflection_a2 (http://forums.tf2maps.net/downloads.php?do=file&id=4249) @ TF2Maps
Thread: 15425 (http://forums.tf2maps.net/showthread.php?t=15425)
STV: Yes, please.
I can't come.

--skinnynerd

Draser
10-20-2010, 11:42 PM
dangit again. not gonna even be here for the test (unless the test is in 24 hours, not 48.)

So...PM me, or write on the thread what people say about the map.

grazr
10-21-2010, 08:38 AM
Map: cp_axle_a4a
Download: 1990
Thread: 8227
SourceTV: Yes

lilBro'
10-21-2010, 12:03 PM
Map cp_lilbro_a3
DL 4203 (http://forums.tf2maps.net/downloads.php?do=file&id=4203)
Thread 15289 (http://forums.tf2maps.net/showthread.php?t=15289)
STV Yes.

Orphaned stage.

LeSwordfish
10-21-2010, 12:18 PM
damn... i really have missed my chance now

LeSwordfish
10-21-2010, 02:11 PM
Map: PL_Levee_A1a
Thread: 15475
DL: 4250
STV: yeah, but i wouldnt know what to do with it, so dont bother if its too much work.

Strongly suspect i've missed the boat for this one.

Soupstorm
10-21-2010, 06:24 PM
Filename: cp_oreo_a1
Download: http://www.mediafire.com/file/m317qodpt7w113o/cp_oreo_a1.bsp.bz2
Thread #: 15405
Timeslot: any
SourceTV: Yes, please.

I think a lot of us are too late for this, heh.

Okrag
10-22-2010, 08:27 AM
Schedule

Draser
10-22-2010, 12:36 PM
"OK WTC why didn't i make it THIS TIME!?!?!?!"
never mind...i needed to optimize.

Okrag
10-22-2010, 04:04 PM
STV Demos are up.

grazr
10-22-2010, 10:00 PM
STV Demos are up.

Nice, even though i have ftp, others don't :P Good work. Saves me getting requests about this.