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View Full Version : Map feedback has never been easier


drp
10-21-2010, 02:07 PM
Giving feedback is a chore. You need to remember the issues/problems on the game day map. You need to take screenshots of the problem. You need to upload them.

Then you need to come on the forum and post it. Explain whats wrong, link pictures. Many just dont do it.

That's pretty much a thing of the past! (or until valve breaks this :p )

Geit has been developing a pretty neat plugin and has graciously allowed us to have at it.

http://feedback.tf2maps.net (or http://tf2maps.net/feedback if the subdomain doesn't work)

The system will let you annotate map issues and problems in the game. Everything then gets sent to our feedback area. Nothing your comment, the spot where the comment was made, and the map your comment was made on.

Simple as pie.

List of commands:


!feedback - Makes an annotation where you are looking to provide targeted feedback to the map author

!deleteannotation - delete annotation if you're the map author

!toggleannotations - Toggles whether you can see annotations or not

VelvetFistIronGlove
10-21-2010, 02:09 PM
This is just awesome!

Untouch
10-21-2010, 02:32 PM
Cool idea.

Fr0Z3n
10-21-2010, 02:50 PM
This is very helpful, and it will even give you the coordinates, so if you arn't there to see it, you can still find out where that pesky texture needs to be re-aligned.

Wilson
10-21-2010, 02:52 PM
Geit needs some special forum title for this, this is just so goddamn useful.

Prestige
10-21-2010, 02:52 PM
comments look really weird, but its still damn awesome. good work!

Wilson
10-21-2010, 03:09 PM
comments look really weird

"trotim doesn't leave useful feedback, only unsupported opinions"
I agree on that.

If you don't get it, read these (http://tf2maps.net/feedback/index.php?page=map&map=koth_vomit_a1)

grazr
10-21-2010, 03:47 PM
FYI the annotations have a fade distance of 1024 units. This may be problematic for an author to read if annotations are applied in high locations, like the top of a tower or something.

Also, annotations don't appear to show for spectators... not sure if that's intentional/fixable. Will talk to Geit.

Geitiegg
10-21-2010, 04:18 PM
FYI the annotations have a fade distance of 1024 units. This may be problematic for an author to read if annotations are applied in high locations, like the top of a tower or something.

Also, annotations don't appear to show for spectators... not sure if that's intentional/fixable. Will talk to Geit.

Just updated the plugin:

Increased draw distance to 2048
Added an alias for !toggleannotations - !ta
Added an alias for !deleteannotation - !da
Increased refresh rate of annotations based on recent testing
Annotations now still appear when you are dead or are in spectator

Godslayer57
10-21-2010, 04:36 PM
do you accept hugs?

Fr0Z3n
10-21-2010, 05:02 PM
Geit needs some special forum title for this, this is just so goddamn useful.

Agreed... Like "Connoisseur of Exceptional Feedback" ?

J4CK8
10-21-2010, 05:11 PM
The system will let you annotate map issues and problems in the game. Everything then gets sent to our feedback area. Nothing your comment, the spot where the comment was made, and the map your comment was made on.

I assume that should read noting.

This has got to be one of the most useful plugins available. It makes it quicker to provide feedback although takes longer to review it. Hopefully it will encourage more feedback.

Mr. Happy
10-21-2010, 07:50 PM
Wow awesome stuff

It would be useful to have a copy coordinates button so you just copy paste!

also !fb for !feedback ?

Icarus
10-21-2010, 08:20 PM
*Added an alias for !toggleannotations - !ta
*Added an alias for !deleteannotation - !da

TA DA!

/had to be said

DJive
10-21-2010, 08:41 PM
Amazing seriously great job.

Geitiegg
10-22-2010, 04:06 AM
Forgot to mention -: Make sure you claim your map by hitting the big login through steam button followed by the claim button on the map page, and don't forget to upload a screenshot if an admin hasn't already done it for you :3.

Numerous
10-22-2010, 04:46 AM
do you accept hugs?

The "thanks" button is hugs in digital form.

gamemaster1996
10-22-2010, 06:43 AM
Sweetness!

Codename22
10-22-2010, 07:41 AM
Cool to see this implemented!

Acumen
10-22-2010, 09:02 AM
Even though I have nothing to do with maptesting, this is seriously awesome in so many ways, for you guys, dying for feedback. Brilliant great job, I'd say.

grazr
10-22-2010, 09:10 AM
Even though I have nothing to do with maptesting, this is seriously awesome in so many ways, for you guys, dying for feedback. Brilliant great job, I'd say.

You have no idea. Ingame i might only hear 3-5 worth while comments probably also drowned out by static, and because i also wont know where a player is when they are made it's difficult to deduce what they are talking about without faffing around with the demo for nearly an hour.

After testing this plugin in the server i noticed i had 25 annotations in my map that were pretty much all helpful, compare that to the zero comments in my map thread since my last release a month ago or 2 or 3 obvious comments a map might get in game like "oh, missing texture" or "no cubes". It's amazing.

Randdalf
10-22-2010, 09:36 AM
Yay. I made a suggestion/wish for something very similar to this ages ago, and I'm pleased to see there's now something like it :D

Mr.Late
10-22-2010, 02:03 PM
I like this. There are people who just like to point out things in chat so this is really useful for them and for the mapper.

But I hope that some people could still write feedback on forums too. It is always nice to have good, well explained feedback on forums too.

Drexer
10-22-2010, 04:53 PM
Feedback on the topics themselves are still neeeded for gameplay experiences or exquisite situations. This is awesome asa replacement to that hard work of taking the screenshots, uploading them and then taking care to remember everything we saw when posting them.

Geitiegg
10-22-2010, 05:43 PM
Plugin update:

Fixed a memory leak in the plugin, sorry if your map didn't get any feedback because of this.
Server Moderators (users with the RCON flag) can now delete annotations from within game as well as the map author
Added !fb as an alias for !feedback
Fixed an issue with UTF-8 Characters

Rexy
10-22-2010, 06:00 PM
Thank you for this feature!

HellJumper
10-22-2010, 07:13 PM
Damn that's pretty cool. I remember reading about this before it became an official type thing.

Untouch
10-22-2010, 09:03 PM
Is this universal or just based on servers?

grazr
10-22-2010, 09:16 PM
It's a server plugin. Which means it's probably only being run on TF2maps.net servers and gamemaster's servers. Atleast at the moment, until Geit says otherwise. We fortunately also have the web url/hosting to compliment this feature.

skinnynerd
10-22-2010, 09:46 PM
Maybe I'm being stupid, but is there a way to look at annotations on your map on your own computer?

yyler
10-22-2010, 10:12 PM
My only suggestion is that there is a link to the dev thread somewhere in the feedback area. Otherwise a lot better than I thought it was going to be before it was released.

Geitiegg
10-23-2010, 01:06 PM
It's a server plugin. Which means it's probably only being run on TF2maps.net servers and gamemaster's servers. Atleast at the moment, until Geit says otherwise. We fortunately also have the web url/hosting to compliment this feature.

At the moment, we can't go about handing out the plugin due to the nature of the GPL (You must distribute the exact source used to compile - Including SQL details) - and seeing as the annotation plugin is directly linked the the forums at the moment, it would be stupid to release those details. We will be working on a solution to this, probably.

Maybe I'm being stupid, but is there a way to look at annotations on your map on your own computer?

At the moment you must use the web panel, I'm looking into a more refined system that allows you to view them locally now.

My only suggestion is that there is a link to the dev thread somewhere in the feedback area. Otherwise a lot better than I thought it was going to be before it was released.

This is supported, but not currently implemented, we'll be implementing it soon.

yyler
10-23-2010, 03:57 PM
Then I have no complaints! :D

Nineaxis
10-23-2010, 04:46 PM
http://feedback.tf2maps.net

Web Panel updated with a super sexy new theme by yours truly.

grazr
10-23-2010, 05:25 PM
I've left some feedback on your feedback plugin over at alliedmods.

For those here who might be interested:

Do you think you could incorporate multiple lines into the annotations, making a line character limit. If this isn't a hard coded annotation limit. Some sentences can be pretty long and for those without widescreen monitors it's difficult to locate the source of an annotation when it's flittering about from monitor edge to monitor edge.

J4CK8
10-23-2010, 05:38 PM
Very sexy theme. Anwyay to make it automaticly sign me in though? And how would one add an image to their map? Not that that really bothers me seeing as there's going to be a new page for each version.

Perhaps then each map could have its own 'folder' with different versions in each? Would minimise the HUGE list of maps, most of which need an image.

And one final thing, any point having the Valve maps on there? I'm guessing it takes a list of maps straight from the server but it's a little pointless unless Valve decided to look at it to see their many mapping mistakes...

Geitiegg
10-23-2010, 05:50 PM
Very sexy theme. Anwyay to make it automaticly sign me in though? And how would one add an image to their map? Not that that really bothers me seeing as there's going to be a new page for each version.

Perhaps then each map could have its own 'folder' with different versions in each? Would minimise the HUGE list of maps, most of which need an image.

And one final thing, any point having the Valve maps on there? I'm guessing it takes a list of maps straight from the server but it's a little pointless unless Valve decided to look at it to see their many mapping mistakes...
Nope, we have to redirect you to steam to login, you could always use some automatic login program though to save you entering the password every time.

I'll see if I can do something similar to events called groups.

Valve maps do not accept annotations. :3


Do you think you could incorporate multiple lines into the annotations, making a line character limit. If this isn't a hard coded annotation limit. Some sentences can be pretty long and for those without widescreen monitors it's difficult to locate the source of an annotation when it's flittering about from monitor edge to monitor edge.


Unfortunately Valve hasn't implemented support for that, so I can't do anything about it right now, I'll be asking them to add in support for it soon.

Wilson
10-25-2010, 09:25 AM
I don't know if someone has suggested this but i would like to have feedback command that sends feedback only to the site instead making annotation and then sending it to the site. (Command could be !genralfeedback or something like that)

Sometimes i have feedback or compliments on map that really don't need any annotations and i would like to send them without taking spot for more important annotation or just generally taking space for other people annotations.

Geitiegg
10-25-2010, 01:44 PM
Updates:

Moved webpanel to use only http://feedback.tf2maps.net
Fixed session data bugs related to previous change.
It is now possible to download a VMF containing all the annotations for your map, you must be logged in to use this feature
Added an advertisement about feedback that shows at the start of every map with an author that is allowing annotations
Added !generalfeedback and !gf which provides feedback without a location
Added !feedbackhelp and !fh which explains the commands

The Political Gamer
10-28-2010, 02:17 PM
Alright lets all help Geit make this thing popular!

If you want to inform other communities about this plugin simply make a thread with the title:

Help the mappers out - Give a little feedback!

Then paste this into the message box:
http://imgkk.com/i/n08y.png
Help the mappers out - Give a little feedback.


Always had that nagging little irk with a map that no one else has noticed? Ever seen something that just doesn't fit in the map? Don't like the way that last round played out? - Always wanted to report it but didn't know how? - Well now it's easy special thanks to the Feedback Plugin.

The Map Feedback plugin is a unique way to give your feedback currently available on TF2Maps.net Servers and has a few fairly simple commands:
!feedback or !fb - Makes an annotation where you are looking to provide targeted feedback to the map author
!generalfeedback or !gf - Provides general feedback with no location to the map author
!deleteannotation or !da - delete annotation if you're the map author
!toggleannotations or !ta - Toggles whether you can see annotations or not

All the feedback made can be seen in game, it looks kind of like this:
http://imgkk.com/i/o7s6.png
Or it can all be viewed through the fancy webpanel built by Geit and themed by Nineaxis found here: http://feedback.tf2maps.net

Simple.

Server owners that feel they can run this and have a community that makes frequent contributions to the mapping community should contact Geit: http://steamcommunity.com/id/geity


I have already posted a thread on these forums:

http://forums.steampowered.com/forums/showthread.php?t=1543187
http://www.ubercharged.net/forum/index.php?topic=5322.0
http://forums.2fort2furious.com/viewtopic.php?pid=128014
http://forums.nom-nom-nom.us/topic/9898-help-the-mappers-out-give-a-little-feedback/
http://www.facepunch.com/threads/1019991-Help-the-mappers-out-Give-a-little-feedback!

If you belong to a forum that supports custom maps please make a thread for this, then post a link to it in this thread so Geit can easily get feedback and address issues with the plugin!

Lastly if you want to join a forum to post the thread refer to this (http://forums.tf2maps.net/showthread.php?t=8979) list for custom friendly communities.

MjRNuT
10-28-2010, 03:21 PM
If you belong to a forum that supports custom maps please make a thread for this, then post a link to it in this thread so Geit can easily get feedback and address issues with the plugin!


Hello there, I have made such a thread at our humble abode (http://www.flamesandash.com/showthread.php?t=3335)


It's a bit lengthy since we've always run Custom Maps.

Am I to assume that the webpanel is exclusive to TF2Maps.net? The plugin is configured to feed it, rather than say our own webpanel or X webpanels even?

Feel free to move this question to the proper place.

Thanks!

Geitiegg
10-28-2010, 11:21 PM
Hello there, I have made such a thread at our humble abode (http://www.flamesandash.com/showthread.php?t=3335)


It's a bit lengthy since we've always run Custom Maps.

Am I to assume that the webpanel is exclusive to TF2Maps.net? The plugin is configured to feed it, rather than say our own webpanel or X webpanels even?

Feel free to move this question to the proper place.

Thanks!

We will not be releasing the sourcecode to the webpanel, namely because it gains traffic for TF2Maps.net and provides a centralized location for all feedback but also because it's a shocking (but fast and functional) mess.

You are welcome to have the plugin that feeds into the TF2Maps database though, as soon as we move it into a database that is safe for other servers to interact with.

ratty
10-29-2010, 04:26 PM
Alright lets all help Geit make this thing popular!

If you want to inform other communities about this plugin simply make a thread with the title:

Help the mappers out - Give a little feedback!

Then paste this into the message box:


I have already posted a thread on these forums:

http://forums.steampowered.com/forums/showthread.php?t=1543187
http://www.ubercharged.net/forum/index.php?topic=5322.0
http://forums.2fort2furious.com/viewtopic.php?pid=128014
http://forums.nom-nom-nom.us/topic/9898-help-the-mappers-out-give-a-little-feedback/
http://www.facepunch.com/threads/1019991-Help-the-mappers-out-Give-a-little-feedback!

If you belong to a forum that supports custom maps please make a thread for this, then post a link to it in this thread so Geit can easily get feedback and address issues with the plugin!

Lastly if you want to join a forum to post the thread refer to this (http://forums.tf2maps.net/showthread.php?t=8979) list for custom friendly communities.

Hi, I searched around to find this thread. I know you meant well, but I just wanted to comment that I didn't appreciate my forums being spammed with that sales pitch. The thing even starts out with the full help on it, which could confuse my users into thinking the poster is an admin and we already added it!
If you want to spread it, make a custom post, written at least as if you wrote it, saying plainly that you found that plugin, and you think they should add the plugin and why. Otherwise its like answering the phone and having it be a recorded telemarketer spamming you. Just start up a conversation that can be responded to, don't just leave a one-way spam on their doorstep. Or maybe I'm being quirky and everyone else loves seeing messages from people where you wonder if they even read your forums.

That said, I will be using this plugin when we run map tests, its much handier than telling people to post comments on our forums.

Lancey
10-29-2010, 04:40 PM
I wonder if it'd be possible to find forum accounts through a user's Steam ID so that we can get thanks via the feedback plugin.

drp
10-29-2010, 04:47 PM
I wonder if it'd be possible to find forum accounts through a user's Steam ID so that we can get thanks via the feedback plugin.
its possible for those who have their steam id in their profile.

Wilson
11-04-2010, 12:11 AM
http://dl.dropbox.com/u/6948925/.......png
What?

The Political Gamer
11-04-2010, 12:41 AM
Since this it getting added to other servers it might be a good idea to a tag as to what server played the map last and what feedback came from what server.

Boylee
11-06-2010, 01:36 PM
This is fantastic. Truly exceptional.

We've just installed this over on the playstuff.net teamplay server and it seems to work wonderfully.

Couple of points to note, don't know if thee have been mentioned before.


People can delete each others annotations, would be better if you can only delete your own unless you're the map author. EDIT: just me as I'm root admin, derp.
If one deletes an annotation an new annotation cannot be put in that place, it still thinks there's an annotation present.


Minor gripes really though. We're going to write some configs that allow for an overtime where people can add annotations, I'll post em up in this thread once we've got them working nicely.

Geitiegg
11-06-2010, 01:52 PM
This is fantastic. Truly exceptional.

We've just installed this over on the playstuff.net teamplay server and it seems to work wonderfully.

Couple of points to note, don't know if thee have been mentioned before.


People can delete each others annotations, would be better if you can only delete your own unless you're the map author. EDIT: just me as I'm root admin, derp.
If one deletes an annotation an new annotation cannot be put in that place, it still thinks there's an annotation present.


Minor gripes really though. We're going to write some configs that allow for an overtime where people can add annotations, I'll post em up in this thread once we've got them working nicely.

All fixed.

grazr
11-06-2010, 03:07 PM
Since playstuff are using the same database surely annotations made in either server should show in the other? It's just a bunch of coordinates. I noticed that i couldn't see any on TF2maps after they were made over at PS.

Although, saying that, when i went to PS each time the map was loaded the annotations disappeared...

Geitiegg
11-06-2010, 06:59 PM
Since playstuff are using the same database surely annotations made in either server should show in the other? It's just a bunch of coordinates. I noticed that i couldn't see any on TF2maps after they were made over at PS.

Although, saying that, when i went to PS each time the map was loaded the annotations disappeared...

Fixed. - There was an issue with the callback code for the annotations where it would only work when there was one annotation on the map. >.>

Geitiegg
11-07-2010, 07:00 PM
Just finished adding a script which fetches automatically created demos from a server and uploads them to a web-accessible location after an event. - See: http://feedback.tf2maps.net/event/14/ (last gameday)

grazr
11-08-2010, 02:48 AM
Is that only after an event? Or when ever it detects a demo (which would be always, i guess).

Geitiegg
11-08-2010, 05:05 AM
The transfer must be initiated through the feedback web panel by an admin, it will work best if the event has already passed.

EArkham
11-17-2010, 11:50 AM
Freshly downloaded the annotations vmf as an instance in my map's latest version, then collapsed it. VEEERY HANDY.

Small request: is it possible to put the text of the annotation into the comments section of the info_null entity? As it is, you have to stretch the entity box pretty wide for some comments, where if it were in the comments box you could see all or almost all of a comment by simply clicking on the entity.

Also, I notice that each annotation has two "Name" fields. One is red like hammerid fields and reads "annotation" while the other is white and empty. Not a nitpick, but might be a quirk of automagically generating the vmf.

[Edit] Another thing. Just noticed that the vmf is missing two of the feedback comments. From here (http://feedback.tf2maps.net/map/cp_antiquity_a3/), the vmf doesn't have Iguana's "map is very health heavy" comment nor StickZero's "fog doesn't fit with skybox" comment. I mention which comments so that you can figure out what comment qualities make them not show up.

Kep

Geitiegg
11-17-2010, 01:20 PM
Freshly downloaded the annotations vmf as an instance in my map's latest version, then collapsed it. VEEERY HANDY.

Small request: is it possible to put the text of the annotation into the comments section of the info_null entity? As it is, you have to stretch the entity box pretty wide for some comments, where if it were in the comments box you could see all or almost all of a comment by simply clicking on the entity.

Also, I notice that each annotation has two "Name" fields. One is red like hammerid fields and reads "annotation" while the other is white and empty. Not a nitpick, but might be a quirk of automagically generating the vmf.

[Edit] Another thing. Just noticed that the vmf is missing two of the feedback comments. From here (http://feedback.tf2maps.net/map/cp_antiquity_a3/), the vmf doesn't have Iguana's "map is very health heavy" comment nor StickZero's "fog doesn't fit with skybox" comment. I mention which comments so that you can figure out what comment qualities make them not show up.

Kep

Done.

Not sure how to fix, made a little change that may have done it, not sure.

The VMF Generator only puts in annotations, both of those messages were "general feedbacks" or "comments", which have no location saved. - The only place they could go would be 0, 0, 0

yyler
11-17-2010, 01:46 PM
I've noticed a lot of feedback didn't register because someone used !GF or !FB instead of !gf or !fb. Maybe that could be rectified? I hope?

EArkham
11-19-2010, 11:43 AM
Another suggestion (and someone probably already suggested this at some point):

In addition to the "Delete" button on the feedback site, can we also have a "Fixed/Addressed" button?

Maybe I misunderstand how the feedback site is intended to work, but if I fix something in a map and delete the comment, I'd like the person who submitted it to know that it was actually fixed and not ignored.

This is really a fantastic tool as is though, so let me make that clear. :)

Also, it'd be perfect if mappers could add comments to their compiled map that can be read by testers. Like, "How is this spot for sentries?" or "Is spam a problem in this area?" Maybe an info_target or something.

Kep

yyler
11-21-2010, 05:43 PM
I've noticed a lot of feedback didn't register because someone used !GF or !FB instead of !gf or !fb. Maybe that could be rectified? I hope?

There are probably 20 annotations not even a third of the way into this latest demo that I didn't get because !Gf or !Fb don't trigger.

Either those need to be accepted or !fb and !gf need confirmation messages or something.

honeymustard
11-22-2010, 05:20 AM
Yeah I noticed 1 or 2 annotations not being registered in my demo.

Untouch
12-01-2010, 07:41 PM
!feedback and !mf need to be added aswell.

Lancey
12-01-2010, 07:44 PM
!feedback already is a command.

Untouch
12-01-2010, 07:52 PM
Alright, !mf should be a command as well.

Also, not sure if we can do this already, but should be a way to delete annotations.

Lancey
12-17-2010, 05:59 PM
!fb I'd like to see a button here that says "My Maps" so we can easily see what maps we've claimed and feedback that's been left. Additionally, a little counter next to it to show how much new feedback has been posted since we last checked would be nice too.

http://img600.imageshack.us/img600/8754/ss20101217185900.png

Okrag
12-17-2010, 06:00 PM
Feedbook profiles.

Lancey
12-17-2010, 06:04 PM
Face it - it works. Have you ever gone to facebook and not wanted to check all your notifications?

Okrag
12-17-2010, 06:22 PM
I've never gone to facebook so yes by default.

grazr
12-18-2010, 08:15 AM
Face it - it works. Have you ever gone to facebook and not wanted to check all your notifications?

Yes.

Geitiegg
12-18-2010, 08:13 PM
!fb I'd like to see a button here that says "My Maps" so we can easily see what maps we've claimed and feedback that's been left. Additionally, a little counter next to it to show how much new feedback has been posted since we last checked would be nice too.

http://img600.imageshack.us/img600/8754/ss20101217185900.png

Done - With the usual bells and whistles such as live updating of notifications.
http://imgkk.com/i/rf85.png

Geitiegg
12-20-2010, 11:01 AM
Clicking on the Feedback link in the navbar now automatically logs you to the feedback panel if you have a SteamID entered into your profile. Thanks to Drp for coding a vB plugin to make this possible :3

yyler
12-20-2010, 11:08 AM
http://i.imgur.com/ZPCvQ.png\

It knows who I am, but my name doesn't display. Not sure what caused this.

Geitiegg
12-20-2010, 11:17 AM
You have your SteamID entered as "yyler" on the forums, which is your vanity URL, I didn't think TF2M Allowed them, so I didn't make the login processor factor them in. Let me make a few quick changes, I'll update this post when they are done.

EDIT:

All fixed - It now supports all 3 types of SteamID, logout with the link at the bottom of the feedback pages and try again!

EDIT 2:
Still some little kinks, fixing them now

yyler
12-20-2010, 11:36 AM
My vanity url and Steam ID are the same.

Edit: Oh, you mean I should be using the STEAM_ID: thing? That is not what most people think of as their Steam ID, in my experience. Especially because that's hard to get whereas your /id/number or /id/url version is a lot easier to get and works in every circumstance that you'd need a Steam ID for.

If that's not what you meant I'm baffled.

In any case, yeah, it's fixed. Thank you! :D

Lancey
12-20-2010, 03:31 PM
Clicking on the Feedback link in the navbar now automatically logs you to the feedback panel if you have a SteamID entered into your profile. Thanks to Drp for coding a vB plugin to make this possible :3

Hah. Funny thing about that. It redirects me to the page I'm already on. Which is to say, the home page.

Geitiegg
12-20-2010, 05:25 PM
Hah. Funny thing about that. It redirects me to the page I'm already on. Which is to say, the home page.

Fixed.

RagnarHomsar
12-23-2010, 12:25 PM
http://dl.dropbox.com/u/8974580/tf2mfbglitch.png

Not sure why this is happening, but every "Last Seen" entry for every map is December 1969.

EDIT: Aaaaand it just fixed itself. Disregard this, then.

Geitiegg
12-23-2010, 03:42 PM
http://dl.dropbox.com/u/8974580/tf2mfbglitch.png

Not sure why this is happening, but every "Last Seen" entry for every map is December 1969.

EDIT: Aaaaand it just fixed itself. Disregard this, then.

Sorry, that was just me optimizing a couple of queries. All done now.

Geitiegg
12-24-2010, 11:11 PM
Stamp statistics can now be found here: http://feedback.tf2maps.net/stamps/
Oh, and also:
http://imgkk.com/i/53km.png

Lancey
12-31-2010, 01:52 PM
Feature suggestions (for when you have nothing better to do):
- Multiple authors
- Customizable group picture (so not all of them are the creator's avatar)
- A line that mentions if a map is in any groups
- The server that a map was last seen on

Lancey
01-02-2011, 09:15 PM
Another thing, give groups the option to automatically set a thread for maps that they claim.

DaBeatzProject
01-06-2011, 05:43 AM
Note to Geit:

12:37 - DaBeatzProject: hey geit
12:37 - DaBeatzProject: Can you make some sort of script that automatically ads round scores to feedback.tfmaps.net?
12:37 - DaBeatzProject: to get some track on win/loss ratio
12:38 - [GM] Geit: I could
12:38 - DaBeatzProject: :o
12:38 - [GM] Geit: Put it in the thread and I might remember when I've finished working#

Fr0Z3n
01-06-2011, 06:54 AM
That would be helpful, but not might be super accurate when we only do like 3-5 rounds of a map at a time.

Lancey
01-17-2011, 01:13 PM
Might just be an error, but...
http://img200.imageshack.us/img200/7426/ss20110117141526.png
I'm pretty sure I won't be leaving feedback an hour from now.

Geitiegg
01-22-2011, 04:22 PM
Might just be an error, but...
http://img200.imageshack.us/img200/7426/ss20110117141526.png
I'm pretty sure I won't be leaving feedback an hour from now.

Fixed.

Untouch
01-22-2011, 06:10 PM
Might just be an error, but...
http://img200.imageshack.us/img200/7426/ss20110117141526.png
I'm pretty sure I won't be leaving feedback an hour from now.

I thought that meant fixed in _________.

Geitiegg
01-26-2011, 06:06 PM
Note to Geit:

Got the logging core for this done. - I'll start working on the web panel side over the coming days.

Here's What's Tracked.


Map File Name (Obviously)
Length of the round
The ending time of the round
The team which won, as an interger.
The reason they won, as an interger (Going to have to work out the codes for this)
The Score for each team
The Previous Score for each team
Whether the round was sudden death or not.
Whether it is the last round in the map or not
Rounds left in the map (If the above is true)
Player count at the time of Round End

That should allow us to calculate length and score averages for each round or mini-round, among some other things.

honeymustard
01-26-2011, 06:51 PM
That sounds awesome. Is there any possibility for heatmap generation (kills, sentries etc)?

Geitiegg
01-26-2011, 07:01 PM
That sounds awesome. Is there any possibility for heatmap generation (kills, sentries etc)?

http://tf2heatmaps.net - Takes logs from the TF2M servers and a bunch of other servers too.

Lancey
01-30-2011, 02:03 PM
Nice that we're tracking the round wins and everything, but it would be better if it told us how many rounds were played. 100% wins on 1 round is different from 100% wins on 4 rounds.

Geitiegg
01-31-2011, 01:57 PM
Going to start work on the detailed round stats tonight, how would you guys prefer it to be laid out?

Option 1:

Rounds are grouped by "rounds remaining" so you get an information block with win rate, round length average score etc. with an overall stats block at the top for each mini-round in the map (if it has them) or just one information block (if you map doesn't have mini-rounds)

Option 2:

The exact results for each round are output in their own block, these would not be grouped and would be ordered by the time of the round. You would get information such as the length of the round, win reason, score, etc.

Option 3:

A mix of Option 1 and 2.

Lancey
01-31-2011, 03:19 PM
I'd say option two. Something like this would require a good amount of analysis.

RagnarHomsar
02-06-2011, 08:13 PM
Ragnar | TFKrew: uh
Ragnar | TFKrew: trying to download the Strata .dem from today's EU gameday on TF2M's Feedback page
Ragnar | TFKrew: causes a bunch of jibberish to fill up the page
1. aaaaaslunchy: D:
Matt | Accepting TF2 Item Ideas deploys the Geit symbol
YM: the .dems get posted to the feedback site?
YM: neat
Matt | Accepting TF2 Item Ideas: When it works, yes. :v
Ragnar | TFKrew: http://feedback.tf2maps.net/event/50/
Ragnar | TFKrew: The demos from today's Gameday
Ragnar | TFKrew: right now they just cause my screen to fill up with jibberish
Matt | Accepting TF2 Item Ideas: oh
Matt | Accepting TF2 Item Ideas: You need to right click save link/target as
Snacks is now playing a game. Click here to join.
Geit | GM: Put it in the thread

Reposting this from the Steam Chat.

tl;dr: Trying to download demos of the Sunday EU Gameday causes my browser to fill up with jibberish. To actually get them to save, I need to right click and Save Link/Target As.

Seba
02-06-2011, 09:22 PM
Chat also wants an unhide button on completed feedback, just to see what's been completed.

Geitiegg
02-07-2011, 12:40 PM
Reposting this from the Steam Chat.

tl;dr: Trying to download demos of the Sunday EU Gameday causes my browser to fill up with jibberish. To actually get them to save, I need to right click and Save Link/Target As.
Fixed, as you saw.

Chat also wants an unhide button on completed feedback, just to see what's been completed.

Done.

Sgt Frag
02-07-2011, 01:11 PM
Really cool having the win percentage/player count, etc..

Seba
02-08-2011, 05:17 PM
Requesting feedback rating: a simple plus/minus button through which the author of the map can rate feedback. The good feedback percentage could perhaps be shown on the TF2M userpages, maybe even below the Thanks count beside every post.

Fr0Z3n
02-08-2011, 05:26 PM
Maybe not even percentage, just a +/-, you get +1 if you get a plus, or -1 to the total if you get a -...

(so if i have 5, and I give 3 pieces of feed back, 2 +'s and 1 -, then I go up to a 4)

Zhan
02-08-2011, 07:21 PM
Not to make too many demands of you all at once, but one thing I think might be useful is to have the player's team and/or class next to each piece of feedback. It might not be completely necessary in most situations, but it would make things clearer when people, say, refer to the distance from spawn (which spawn?)

Geitiegg
02-11-2011, 03:07 AM
Requesting feedback rating: a simple plus/minus button through which the author of the map can rate feedback. The good feedback percentage could perhaps be shown on the TF2M userpages, maybe even below the Thanks count beside every post.

I find this idea slightly absurd and I don't understand how it offers any significant benefit to the feedback system. Feedback is subjective and in most cases is only relevant to the author, so people wouldn't be inclined to upvote feedback to other maps. Regardless of that, giving people arbitrary points for feedback wouldn't do much to encourage people either. >.>


Not to make too many demands of you all at once, but one thing I think might be useful is to have the player's team and/or class next to each piece of feedback. It might not be completely necessary in most situations, but it would make things clearer when people, say, refer to the distance from spawn (which spawn?)


I'll see what I can do.

Seba
02-11-2011, 02:02 PM
I said that only the author of the map would be able to vote on the feedback left on that map. The reason why I suggested this is that it could be used to show which users give good feedback, and which ones bad and could safely be ignored.

RagnarHomsar
02-14-2011, 01:53 AM
I don't know if it's related to the Feedback system or not, but I can't find the demos from today's Gameday anywhere. I wanted to take a look at Process' demo, but I can't find it on the Feedback Gameday page.

grazr
02-14-2011, 01:57 AM
http://dl.dropbox.com/u/1429764/auto-20110213-1438-cp_process_s1_a4a.dem

The feedback events page hates me. The demo's either don't upload or they corrupt. In the mean time, here's a link, and check the thread out for the other demo's.

Geitiegg
02-14-2011, 02:56 AM
http://dl.dropbox.com/u/1429764/auto-20110213-1438-cp_process_s1_a4a.dem

The feedback events page hates me. The demo's either don't upload or they corrupt. In the mean time, here's a link, and check the thread out for the other demo's.

Uploaded them for you, no issues during upload. >.>

nik
02-17-2011, 09:17 PM
How can I make events on the feedback part of the site?

I like to host impromptus and it might be cool to organize the maps.

Mr. Happy
02-18-2011, 12:24 PM
Having the time left at end of round next to the length of round would be nice, it's easy to figure out from the length for some maps but not for others and having it there would save alot of effort in the long run, especially when balancing multi-stage maps

once again thanks for this wonderful tool

nik
02-21-2011, 04:21 PM
well I guess it's just site staff/server admins that can do that

nevermind D:

Sgt Frag
03-01-2011, 11:46 PM
I noticed the finished/delete thing. That looks cool too.

Noticed something weird though so I'm not sure what the deal is.

We played cp_original_a22b on the US server on Sun, the comments and rounds info is all there (3 rounds, Blu 2, Red 1). Tonight we played it on The Cafe sever, the comments are there, but the round info isn't. (Still says Blu 2, Red 1)

-----
edit

Couple more questions

1- a few of my maps, like the current version have the round wins in orange, but most maps are white. What does that mean?

2- YM's map has stats from a bunch of rounds (39), but I know he has been updating frequently. He's got it listed as 'Strata', I've got mine listed by version numbers. Does that have an effect on the rounds being combined or not?

Geitiegg
03-03-2011, 06:05 AM
I noticed the finished/delete thing. That looks cool too.

Noticed something weird though so I'm not sure what the deal is.

We played cp_original_a22b on the US server on Sun, the comments and rounds info is all there (3 rounds, Blu 2, Red 1). Tonight we played it on The Cafe sever, the comments are there, but the round info isn't. (Still says Blu 2, Red 1)

-----
edit

Couple more questions

1- a few of my maps, like the current version have the round wins in orange, but most maps are white. What does that mean?

2- YM's map has stats from a bunch of rounds (39), but I know he has been updating frequently. He's got it listed as 'Strata', I've got mine listed by version numbers. Does that have an effect on the rounds being combined or not?

1. The rounds tracker went in a few revisions after the copy of the plugin the Cafe is running, and they've yet to update to the latest revision.

more:

1. Not sure what you mean, screenshot, link and browser version would be nice for this one as it doesn't sound like intended behavior.

2. No, it doesn't, everything is grouped by map file name (can't be changed) - YM has actually got people to play a round of strata that many times for each revision

Sgt Frag
03-03-2011, 10:30 AM
OK, thanks for clearing that up.

I'm using Firefox (current update vers). Weird thing is right now none of the links are orange so can't get screen grab but next time I see it I will. I've seen it a few times and it'll go away. Probably no big deal as it doesn't effect anything.

I just thought it meant something as all the text was orange when the rest were white.

Geitiegg
03-06-2011, 08:38 PM
Just a quick notice:

Steam's new "Machine Authentication" extends to the browser, if you have your browser set not to keep cookies beyond browser close, You will be asked to enter a authentication code every time you try to login through Steam. - You can prevent this by forcing cookies from Steam Community to persist (Guides to do this below), but you must still enter this Authentication code at least once.

P.S - For now this only applies if you have enrolled in the Steam Beta, it will come global soon though.

Firefox 3 + 4 Cookie persisting:


Hit 'LALT' if menu bar is not displayed.
Go to Tools->Options on the menu bar.
Go to the Privacy Tab
Change 'Firefox will:' to 'Use custom settings for history'
Make sure 'Automatically start firefox in private browsing mode' or 'Permanent private browsing mode' is unchecked.
Tick 'Accept Cookies from sites'
Set 'Keep until:' to whatever you want
Click the 'Exceptions' Button.
Type 'steamcommunity.com' into the 'Address of website:' text box
Click the 'Allow' button
Repeat for 'steampowered.com'
Click 'Close'
If you have 'Clear history when firefox closes' click the 'Settings' button along side it.
Make sure the 'Cookies' box is unchecked
Press OK.
Press OK.


Chrome Cookie persisting:

Glick on the Wrench icon in the top right, select 'Options' from the dropdown
Go to the 'Under the Bonnet' Tab
Click the 'Content Settings' button
Select 'Cookies' from the combo box.
Click the 'Exceptions' Button.
Type 'steamcommunity.com' into the 'Address of website:' text box
Click the 'Allow' button
Repeat for 'steampowered.com'
Make sure the 'Block all third-party cookies without exception' box is unchecked
Click 'Close'
Click 'Close'


Internet Explorer Cookie persisting:
Jump off a cliff.

yyler
03-06-2011, 09:04 PM
Man, does it really say "Under the Bonnet" in Europe? That's awesome.

EArkham
03-26-2011, 05:42 PM
Suggestion: When downloading an annotations vmf, it'll include the ones already marked as "completed." Can it leave the "completed" ones out of the vmf? It's a little annoying to weed out the ones you've already finished. :)

If someone really needs the full list they can just tag them as "uncompleted" before download.

Kep

Geitiegg
03-27-2011, 02:01 PM
Suggestion: When downloading an annotations vmf, it'll include the ones already marked as "completed." Can it leave the "completed" ones out of the vmf? It's a little annoying to weed out the ones you've already finished. :)

If someone really needs the full list they can just tag them as "uncompleted" before download.

Kep
Done.

EArkham
03-27-2011, 03:00 PM
Damn, you're awesome.

Kep

yyler
04-16-2011, 02:38 AM
Might want to go about banning the guy that left 30+ useless comments on Desertion tonight.
http://feedback.tf2maps.net/map/cp_desertion_b4/

Timberjaw
05-09-2011, 03:05 PM
This looks completely amazing.

Two questions:
1. How do I add my map to the list?
2. A few people in this thread have asked if/when the plugin will be available for use on other servers, and have received the response "at some point". Is that still planned?

Fr0Z3n
05-09-2011, 03:44 PM
The map gets added when your map is played on our servers, either via a gameday or an impromptu test. You will be able to claim your map and see what feedback was given afterwards at the "feedback" section (see top navigation bar)

EArkham
06-29-2011, 10:33 AM
I have another couple of suggestions. :)

Right now, I'm seeing a lot of rounds ending with 0 players, or less than 3. Not just for my maps, but for other people's as well.

I'd like to have a "player threshold" option, where I can put in a number for that map and have all rounds with less players not count towards the win/loss ratio. This way maps where there were only two tiny teams of 2-3 players can be ignored for maps designed for 9v9 or higher. On the stat list, rounds that do not meet the threshold are still visible but are maybe greyed out or something.

Additionally, for the player count I'd like to see it as two numbers: the amount of players at the start of the round, and the amount of players at the end. This would be very useful to determine if your map is driving people off.