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Sticky: The original VALVe maps (Great Reference) [Archive] - TF2Maps.net Forums

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spaceweasels
10-28-2007, 04:35 AM
Here's a great reference tool. The uncompiled TF2 maps by VALVe. I found these on FPSBANANA.COM (http://www.fpsbanana.com/threads/94885?15) and thought they were too good not to post here:

Make sure to RIGHT-CLICK and SAVE AS .vmf file type.

EDIT: We've uploaded and compressed the files on our TF2Maps.net Servers, These files are located below
*Note: Compressed in .ZIP format. 91MB down to 7MB

Capture points:
DUSTBOWL (http://forums.tf2maps.net/downloads/valve_maps/cp_dustbowl_d.zip)
GRANARY (http://forums.tf2maps.net/downloads/valve_maps/cp_granary_d.zip)
GRAVEL PIT (http://forums.tf2maps.net/downloads/valve_maps/cp_gravelpit_d.zip)
THE WELL (http://forums.tf2maps.net/downloads/valve_maps/cp_well_d.zip)
Badlands (http://forums.tf2maps.net/downloads/valve_maps/cp_badlands_d.zip)

Capture the Flag:
2FORT (http://forums.tf2maps.net/downloads/valve_maps/ctf_2fort_d.zip)

Payload:
Gold Rush (http://forums.tf2maps.net/downloads/valve_maps/pl_goldrush_d.zip)

Territory Control
HYDRO (http://forums.tf2maps.net/downloads/valve_maps/tc_hydro_d.zip)

drpepper
10-28-2007, 07:43 AM
dude you kick ass.
stickied.

Immortal-D
10-28-2007, 11:46 AM
dude you kick ass.
stickied.
QFT

Alexforcefive
10-29-2007, 06:13 AM
Wow, those are... wow. I need to go work on my map :-[

Maj.Woody
11-06-2007, 01:50 PM
I was messing around with some of these maps this morning and found that in these files every single brush that was part of a func_detail in the original is now an individual detail brush. That being said the maps will not compile because they are over the entity limit of the compiler.

Just thought I would let people know.

Jao
11-06-2007, 02:23 PM
Why would you want to do that ?! Anyway, It'd take days to recompile all those messy brushes ... It's practically impossible to compile a map that have been decompiled.

Maj.Woody
11-09-2007, 04:37 PM
Why would you want to do that ?! Anyway, It'd take days to recompile all those messy brushes ... It's practically impossible to compile a map that have been decompiled.

LOL.. Actually I wanted to see how long it would take to compile th BSP for one of the original valve maps. Was just a topic that came up in chat so I thought I would go see.

Youme
12-07-2007, 11:45 AM
spaceweasels = legend, I was about to make a thread on how to make the trains from well...but I can look for myself now XD

Half-Life_Maniac
12-07-2007, 03:42 PM
By the way... I decompiled the VALVe maps myself ages ago before coming here, using VMEX, but had to disable prop_statics, which caused errors in the decompile and prevented it from completing.

How did you get around this?

spaceweasels
12-08-2007, 12:39 AM
As I mentioned in the first post, I found these on another site. I can't take credit for decompiling them. I just posted them.

Half-Life_Maniac
12-08-2007, 04:50 AM
Oh.. So you did.

Pad See Ew
12-12-2007, 09:33 AM
Thanks for the links, spaceweasels.

Just a nitpicking correction, but it's "Territorial Control", not "Total Control" for tc_maps.

Sacrifist
12-13-2007, 05:38 PM
you can decomp all of them easily with VMEX. When it throws up the errors, just throw the vmf file into textpad and scroll down to the bottom of the code and clear out the code that is cut off and close it properly. It will work fine.

Half-Life_Maniac
12-13-2007, 06:38 PM
I wasn't going to bother brining it up, but now you mention it..

Looks like I was just using an old (old as in when I first started HL2 mapping) version of VMEX. The newest version has been fixed to work with Orange Box games, and now decompiles perfectly.

Doran
02-23-2008, 01:56 PM
http://tf2maps.net/showthread.php?t=1056&highlight=decompiled

Badlands, some edit it into first post.

TeamNightHawK
03-08-2008, 10:18 AM
This helps me lots. :)

Bonafide
03-21-2008, 11:06 AM
I am glad I saw this. I was pulling my hair out looking for some textures from 2Fort from the selection. Now i can just get them from the map.

tedrock
04-20-2008, 07:39 PM
link for ctf 2fort is wrong
should be http://forums.tf2maps.net/downloads/valve_maps/ctf_2fort_d.zip

Sniper_John_Uk
05-01-2008, 05:10 AM
Can someone stick up goldrush now? :D

DJive
05-01-2008, 11:58 PM
link for ctf 2fort is wrong
should be http://forums.tf2maps.net/downloads/valve_maps/ctf_2fort_d.zip

Link Fixed, TY

Can someone stick up goldrush now? :D

Pseudo gave me the file, its on there now.

Jag
05-29-2008, 04:43 AM
IF Anyone had Trouble Dling them my friend Dl them and send them to me i made a Zip with all them here is the link

http://rapidshare.de/files/39554885/valve_maps.rar.html

Ace
05-29-2008, 10:11 PM
TBH, I decided to decompile them all myself when I want some inspiration. I found that the ones on FBSbanana are quite out of date. By out of date I mean they were decompiled by an older version of VMEX than the current release. I assume that the newer maps are OK but the original maps were no where near as good as if you do it yourself, and unlike compiling, decompiling only takes a couple of seconds so thats no excuse.

Géza!
06-03-2008, 09:49 AM
I just had a look at 2fort and... Whoa... I wonder how the Valve guys didn't get confused looking at the 2D view...

But I learned some useful things from it... :)

Youme
06-03-2008, 10:48 AM
I wonder how the Valve guys didn't get confused looking at the 2D view...

Cordon tool ;)

Géza!
06-04-2008, 09:08 AM
Cordon tool ;)


Now that you mentioned...:blink:

But as I said, I learned some useful things such as where to place brushes with hint texture, where to use areaportals, and such.

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