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jakeparlay
03-29-2008, 12:03 PM
cp_sidewinder (beta8) (http://forums.tf2maps.net/downloads.php?do=file&id=242)

I've taken to heart a lot of the feedback from beta 5 and am proud to roll out beta 8! Here's the changelog:

Completely reworked middle area
Added new, more useful tunnels to mid area and removed old ones
When the map begins players spawn closer to the action, reducing time to get to action
Additional progressive spawn, available once a team holds 4/5 flags
Miscellaneous clipping and performance issues


http://www.jparlay.com/sidewinderb8_1.jpg
http://www.jparlay.com/sidewinderb8_2.jpg
http://www.jparlay.com/sidewinderb8_3.jpg
http://www.jparlay.com/sidewinderb8_4.jpg
http://www.jparlay.com/sidewinderb8_5.jpg

The download:

http://www.jparlay.com/cp_sidewinder_b8.rar (14+ mb)

Feedback and criticism always welcome!

- Jake

Spike
03-29-2008, 12:07 PM
nice work dude

PMAvers
03-30-2008, 01:23 AM
Something I noticed in a quick run-through:

When you're spawning at the new "center" respawn, the gate rolls out of the way, but you can't actually go through to re-enter the fight.

jakeparlay
03-30-2008, 09:35 AM
Many thanks! Fixed!

if any server ops downloaded the map in the 20+ hours since I originally posted, please re-DL. I had to prune out two entities, and it's fine now.

phatal
03-30-2008, 09:58 PM
Many thanks! Fixed!

if any server ops downloaded the map in the 20+ hours since I originally posted, please re-DL. I had to prune out two entities, and it's fine now.

That's dangerous for version mismatches. D:

Screenshot 3 look sooo much like the screen shots we've seen for the new goldrush map. :001_tt1:

Shmitz
04-02-2008, 03:13 AM
Center spawn is still causing problems. If you spawn there and then the associated spawn point get capped by the other team, you get stuck and can't get out.

trainRiderJ
04-03-2008, 12:59 AM
Possible suggestion: Make your current trigger_multiple only cover the outside of the door (so the team who owns it can get in). Make a trigger_multiple on the inside that has no team filter associated with it, so anyone who's inside the room can get out at all times.

jakeparlay
04-11-2008, 07:38 PM
agreed, will fix

Vander
04-11-2008, 08:20 PM
Update us once its fixed please. Looking forward to taking it for a spin!