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View Full Version : game_player_equip quirk.


TotalMark
03-30-2008, 10:49 PM
http://i261.photobucket.com/albums/ii79/TotalMark/game_player_equip1tf_weaon_flamethr.jpg

I used a game_player_equip entity to give every player a tf_weapon_flamethrower.

On every spawn, one showed up.

I don't know how useful this is, but it proves there are some entities that work, and others that don't. (I'm lookin' at you filter_activator_class and filter_activator_name.)

Pseudo
03-30-2008, 11:20 PM
That's how game_player_equip is supposed to work. The problem is that in TF2 you can't equip weapons just by standing on them. Players have to "use" on the item to gain the weapon.

TotalMark
03-31-2008, 04:51 PM
I knew that, but the game_player_equip isn't supposed to work for this game (or be used), but it does anyway. That's my point.