View Full Version : To Roof, or Not to roof
Scoobingsthe2nd
11-27-2007, 02:49 AM
Ok, so I've gotten numerous comments that the roof in my bridge doesn't make sense. The idea is that it shelters from falling rocks.
Now, do you think I should have no bridge roof or bridge roof. If I had the bridge roof I'd probably put a falling rocks sign somewhere. Here's what the 2 look like
No roof:
http://i186.photobucket.com/albums/x122/Scoobings/hl22007-11-2701-46-26-04.jpg
http://i186.photobucket.com/albums/x122/Scoobings/hl22007-11-2701-46-13-56.jpg
Roof
http://i186.photobucket.com/albums/x122/Scoobings/hl22007-11-2020-56-02-25.jpg
http://i186.photobucket.com/albums/x122/Scoobings/hl22007-11-2020-53-51-43.jpg
Buster Charlie
11-27-2007, 07:59 AM
Well the roof as suppose to protect you in 2 fort from snipers. If you really want some kind of rood, maybe build a custom one out of brushes. I think it's kinda silly, I doubt a wood covered bridge is gonna portect you from rocks anyway. But it's your map. I love crossover BTW.
meatpopsicle
11-27-2007, 08:10 AM
essentially as give it doesn't make sense. its the wrong style of roof suited to outdoor use with a slanted rooftop that is meant to guide rain & snow to slide off of it.
what I would suggest is putting beams on the actual cavern roof. BIG stylish ones in the TF2 style. sort of like in mining when they reinforce the roof of tunnels to prevent cave ins.
that would give support without the slightly off appearance of an outdoor bridge cover being used indoors
meat
same critique basically, doesnt really look like its neccesary to have a roof indoors
Intraman
11-27-2007, 07:55 PM
No need for the roof.
Also, I think the ceiling needs to look.. better. Perhaps you could add some type of bar or support that the lights could hang off of, and make it ceiling arched or more displaced to get it a more "natural" look.
Scoobingsthe2nd
11-28-2007, 12:46 AM
yeah I'm gonna come back through and add more detail to that section in my beta version 2.
jakeparlay
12-11-2007, 10:15 PM
i would also take the ceiling texture and increase the scale dramatically.. perhaps even double or triple what it is now (.25 x .25 --> .60 x .60, for example) The TF2 tex's are large enough that you can scale up to avoid tiling without fear of grain
Half-Life_Maniac
12-11-2007, 11:30 PM
(Spam)
It's started...
As for your map, I agree with what everyone else is saying. Get rid of the room, roughen up the rock ceiling a lot more and add big ol' support beams to hold it all up.
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