View Full Version : Game Days: Part IX - April 5 and 6
ryodoan
04-03-2008, 03:27 PM
Game Day Part VIII recap
Most successful to date with some minor problems:
Rotation was 30 minutes fast.
Lack of TF2Maps admin presence after 6:00 pm
Things to work on for this upcoming game day:
Is there some way to tell the rotation to start from the begining at a set time? (as in, at 4:00 pm I say, "Start the rotation from the beginning at this time")
I will not be available for Saturday, and most likely not ALL of sunday, so we need to ensure that we have an admin presence on the servers.
Game Day Part IX
When:
April 5th and April 6th for reasons stated below.
Time: April 5th I suggest a starting time for 1:00 pm EST (5:00 pm GMT)
Time: April 6th, 4:00 pm EST (8:00 pm GMT, 1:00 pm PST)
Where:
Server configuration request / statement:
rtv turned off please
30 minute map rounds
Start with testing maps, 30 minutes a map flexibly guaranteed. (aka if something goes wrong dont hate us)
Testing starting times are flexible as seen in the last game day, try to be there before your testing time is scheduled, if you miss it due to game day problems or just miss it (why god why?) I noticed some people took demos last game day hopefully they will be nice again.
April 5th: TF2Maps.net partner server Colt's Playground: 84.45.84.166:27015 (steam://connect/84.45.84.166:27015)
Link should connect you straight to the server
April 6th: TF2Maps.net Official Server: 8.12.19.105:27015 (steam://connect/8.12.19.105:27015)
Oh... did we forget to mention we have an official user supported server now? My bad....
Server will be / Is donation supported, the details are being worked out.
Server is centrally located, in Cincinnati my ping is 5, DJive was jealous (his was 40).
Maps:
Get your submissions in fast, this is a short notice game day again so I am putting the submission deadline at 4:00 pm EST April 4th.
If submissions are short, beware I will pad the map list and I know you all hate when I do that (seriously, you do :crying:)
*note* we will most likely NOT have a password on the server so any maps submitted can still be download by the general public and there is a chance they might like it enough to try and post it to the internet without first asking permission. Keep this in mind.
Map Submission Protocol
All debate over what maps are submitted, what maps are played, etc must be handled in this thread PRIOR to the game day. Once the map submission deadline is passed the rotation is set. Map rotation changes should not happen on the actual game day, you will have multiple days to air your woes prior to the actual game day.
There will be two parts to the game day:
Map Testing
General get together where we play maps requested by our members in this thread.
Map Testing will take place first, all maps submitted for testing purposes with receive 30 minutes of play time. Map testing slots will be assigned as maps come in.
During General get together we will play the maps requested in this thread
Please include the following information when submitting a map:
Map Name (ex. ctf_CoolestMapEver_b1)
Link to map download (ex. http://www.coolsite.com/ctf_coolestMapEver_b1.bsp )
Map is for testing: Yes / No
Optional: Map Discussion thread
Map List:
Testing Maps
Structure for times is [ April 5th Time | April 6th Time ]
[ 1:00 pm | 4:00 pm] - Pseudo - koth_corporate_b3 (http://forums.tf2maps.net/downloads.php?do=file&id=240&act=down) - Discuss Here (http://forums.tf2maps.net/showthread.php?t=861)
[ 1:30 pm | 4:30 pm] - VelvetFistIronGlove - cp_siege_alpha2 (http://andy.durdin.net/maps/cp_siege_alpha2.7z) - Discuss here (http://forums.tf2maps.net/showthread.php?t=1620)
[ 2:00 pm | 5:00 pm] - BenLui - cp_starlight (http://www.fpsbanana.com/maps/50912)
[ N/A | 5:30 pm] - Reanimated - crackalley (Pending Completion)
[ 2:30 pm | 6:00 pm] - R3dRuM - ctf_torch_b1 (http://forums.tf2maps.net/downloads.php?do=file&id=234)[/URL]
[ 3:00 pm | 6:30 pm] - Narkissus - [URL="http://forums.tf2maps.net/downloads.php?do=file&id=259"]cp_cruise (http://www.fpsbanana.com/maps/50912)
Fun Maps
Big Lou - billiards_b3 (http://forums.tf2maps.net/showthread.php?p=14249#post14249)
Shmitz - cp_roswell (http://forums.tf2maps.net/downloads.php?do=file&id=247)
Martay - cp_smbcastle2 (http://forums.tf2maps.net/downloads.php?do=file&id=99)
drpepper
04-03-2008, 03:37 PM
billiards for a fun map :laugh:
Pseudo
04-03-2008, 03:46 PM
For testing: koth_corporate_b3. Download (http://forums.tf2maps.net/downloads.php?do=file&id=240&act=down), discussion thread (http://forums.tf2maps.net/showthread.php?t=861).
Youme
04-03-2008, 03:46 PM
I'm yet again going to say no to submitting bloodstained for it since the 30 minute limit was introduced as 30 minutes would totaly misrepresent it :(
R3dRuM
04-03-2008, 04:26 PM
Wondering if i can run my map again for test maps at around 2-3, preferably 2pm EST, anyway, here is the link http://forums.tf2maps.net/downloads.php?do=file&id=234
dirtyminuth
04-03-2008, 05:56 PM
Wondering if i can run my map again for test maps at around 2-3, preferably 2pm EST, anyway, here is the link http://forums.tf2maps.net/downloads.php?do=file&id=234
And this time around, I'm capturing.
R3dRuM
04-03-2008, 06:34 PM
And this time around, I'm capturing.
Dont worry, this time around, ill be on your team and on offense
VelvetFistIronGlove
04-03-2008, 07:23 PM
For testing: cp_siege_alpha2.
I'm flexible with times--I'll be around most of the time on the Saturday, and hopefully some of the Sunday session as well.
Download it here (http://andy.durdin.net/maps/cp_siege_alpha2.7z) (7zip, 1.5MB)
Discussion thread here (http://forums.tf2maps.net/showthread.php?t=1620)
DJive
04-03-2008, 08:11 PM
Let me also note. Both TF2Maps.net and Colts Playground servers WILL be running SourceTV.
What this means is that the games will be fully auto recorded and when viewing them you will have the ability to fly around were you want, hear and see chat from the recorded game.
ryodoan
04-03-2008, 08:44 PM
Wondering if i can run my map again for test maps at around 2-3, preferably 2pm EST, anyway, here is the link http://forums.tf2maps.net/downloads.php?do=file&id=234
Have you changed anything since the last game day?
Also first post is updated as of now.
Reanimated
04-03-2008, 09:07 PM
I'm going to try to get a new version of crackalley done for the weekend, but I'm not sure I will hit the friday deadline. Would it be possible to submit one for the sunday game only?
Shmitz
04-03-2008, 09:42 PM
I won't be able to make it, but in my stead I think cp_roswell (http://forums.tf2maps.net/downloads.php?do=file&id=247) would like to attend in the "Fun" map category. =)
benlui
04-03-2008, 10:46 PM
Thanks guys for doing this my map name : cp_starlight
download: http://www.fpsbanana.com/maps/50912
ryodoan
04-03-2008, 11:10 PM
I'm going to try to get a new version of crackalley done for the weekend, but I'm not sure I will hit the friday deadline. Would it be possible to submit one for the sunday game only?
Yes, Sunday only is fine, as long as you get it to me by 12:00 pm EST sunday (gives me time to figure out the whole upload / set rotation business)
I won't be able to make it, but in my stead I think cp_roswell (http://forums.tf2maps.net/downloads.php?do=file&id=247) would like to attend in the "Fun" map category. =)
Done.
Thanks guys for doing this my map name : cp_starlight
download: http://www.fpsbanana.com/maps/50912
That is a great name.
As of now the first post is updated, I will try to get one more update in before the Friday cut off for the Saturday game day.
If the first post is not updated would one of the other admins please update my post and PM Colt Seavers on both here and the Colts Playground forum telling him we need some server changes?
Pseudo
04-04-2008, 01:16 AM
A fun map: cp_smbcastle2 (http://forums.tf2maps.net/downloads.php?do=file&id=99)
kimangroo
04-04-2008, 03:46 AM
@Youme: Surely 30 minutes of testing is better than nothing? Noone is going to be rating your map for the contest based on this. TBH if you want your map to be really popular shouldn't it be playable for both short and long times? ;)
Personally I like nice and long games where you have lots of time to get used to a map and have a sense of accomplishment when you win. But that clearly isn't workable on a map testing server.
@Pseudo I downloaded your map the other day to see how you managed the KOTH thing and it looked like a lot of fun. Really looking forward to seeing how it plays out with a 24 man server.
VelvetFistIronGlove
04-04-2008, 05:34 AM
the games will be fully auto recorded and when viewing them you will have the ability to fly around were you want, hear and see chat from the recorded game.
Fantastic! Where will the recorded version be available after the game day?
Youme
04-04-2008, 06:07 AM
@Youme: Surely 30 minutes of testing is better than nothing? Noone is going to be rating your map for the contest based on this. TBH if you want your map to be really popular shouldn't it be playable for both short and long times? ;)
Personally I like nice and long games where you have lots of time to get used to a map and have a sense of accomplishment when you win. But that clearly isn't workable on a map testing server.
If you think you could get a decent game of dustbowl into half an hour then its fine but I really don't think half an hour is long enough for the majority of mulitple stage maps because in their very nature they take longer, three 10 to 15 minute maps in one easily exceeds the time limit for just one team to be attacking which of course will only get the first two rounds played and only one team get to attack. Not having it in the gameday isn't a problem really beacuse its been in the rotation of both our teamplay server and our maplab server so its had plenty of unadulterated air time
MacNetron
04-04-2008, 10:33 AM
For sure I'm not going to be there on saturday.
Sunday session might be a possibility, depending on the number of beers I'll be drinking at saterday evening at the blues concert I'm visiting :P
Narkissus
04-04-2008, 11:32 AM
I would love to get ctf_cruise tested.
http://forums.tf2maps.net/downloads.php?do=file&id=259
Best time for me would be about 2-3, but if theres no rearranging ill try to make it later.
trainRiderJ
04-04-2008, 12:28 PM
The map list has billiards_b1, however, there is a newer version: (edited for newer new version ) billiards_b3 (http://forums.tf2maps.net/showthread.php?p=14249#post14249)
MangyCarface
04-04-2008, 12:34 PM
I'd like to reserve a spot. I've got an optimized version of my map that I'm going to upload around 4 today. Until then just having a spot reserved would make me happy :)
kimangroo
04-04-2008, 12:40 PM
I really don't think half an hour is long enough for the majority of mulitple stage maps
Yeah I agree with you. I don't think it's long enough for any good map really, it's just unavoidable for multiple map testing.
Not having it in the gameday isn't a problem really beacuse its been in the rotation of both our teamplay server and our maplab server so its had plenty of unadulterated air time
Ahh, well fair enough then. :)
ryodoan
04-04-2008, 04:31 PM
Map submissions have ended (unless you have already talked to me).
Saturday game days rotation is set as above, Sunday can be changed but DONT CONTACT ME ABOUT IT. I will either be drunk, hung over, or at a baseball game (maybe all three) until late saturday / early sunday.
If you want something changed on the Sunday game day contact DJive.
MangyCarface
04-04-2008, 05:55 PM
Saturday game days rotation is set as above, Sunday can be changed but DONT CONTACT ME ABOUT IT. I will either be drunk, hung over, or at a baseball game (maybe all three) until late saturday / early sunday.
QF awesomeness.
My map's been uploaded at my thread ( in sig )
Colt Seavers
04-04-2008, 10:00 PM
koth_corporate_b3
cp_siege_alpha2
cp_starlight
ctf_torch_b1
ctf_cruise_a3
cp_spywinder_optim <<<< i presumed this is the place in the rotation you want this?
billiards_b3
cp_roswell
cp_smbcastle2
rotation set from maps available as above. Server will restart through rcon to koth_corporate_b3 to begin fresh rotation within 5 minutes of start time.
i'll try to get on for a game or two but still decorating the house :( Enjoy!!!
kimangroo
04-05-2008, 01:33 PM
Ah well, I've been trying to connect to the server since the map test began but with no success.
For some reason I'm unable to download maps from any tf2 server but to get around this I made sure to download the maps normally beforehand. However when I connect to the server (after about 5-10 mins and 20 refreshes cos of "server not responding" errors) it then starts trying to download various things such as materials/decals/rugby_something which takes about 30-40 min before finally tf2 and steam just crash giving me an engine error model not complete yadayada...
:confused1::confused1::confused1::confused1::confu sed1::confused1:
No idea what's going on there at all. I've turned off the windows firewall, stuck the computer in the dmz of the router and changed just about every setting imaginable.
I've now given up hope on getting the downloads to work properly and just wanted to ask if someone could post the necessary custom content for the playday server here so I could download it via my browser.
Thanks!
Youme
04-05-2008, 01:41 PM
You shouldnt need that content, no one else has it or is downloading it, not quite sure whats going on for you, but I think the model problem is the map starlight (had several server crashes whilst on that map)
There are a few slots now try again.
Edit: now it seems its not just that map, not sure what is going on though..
DJive
04-05-2008, 01:41 PM
have you tried to connect to both gameday servers?, some people have better luck with click>follow command. Hop in to the steam chat room and click one of us and join game that way.
Youme
04-05-2008, 01:49 PM
Apology from Colt (hes unable to post it himself): We are not sure what is going wrong with the server, we're restarting it and hopeing that it will go smoothly now but no promises as we really have no idea whats going wrong. Sorry that its going wrong on the night we're actually using it but thats how these things happen
DJive
04-05-2008, 01:51 PM
no worrys, only takes 2 seconds for a restart and another 6 for a map load =)
kimangroo
04-05-2008, 02:08 PM
Thanks for the suggestions guys, I hope you didn't restart the server on my account, I'm sure the problem is my end. I was just looking for a quick n dirty fix so i could get connected. I tried again just now but it's still trying to download some goddam rugby texture!!
I tried out a few other servers, about a third don't respond, some are fine and some of the custom ones try and send me the quake/domination.mp3s etc or other files even though I've already got them...
This seems to be some issue with my connection/comp/router + Steam rather than anything specific to the tf2maps server or any of the custom maps being played.
I'll do some googling and try and get it sorted for tomorrow instead.
Back to hammer for me then.
Enjoy the last few maps!
Jimbomcb
04-05-2008, 02:44 PM
snip
Reanimated
04-05-2008, 04:38 PM
Crackalley_b2 isn't going to be ready for Sunday so you can take it off the list. I didn't have as much time to work yesterday as I thought I'd have so I'm going to hold on to it another week. Although I didn't want to skip a gameday after releasing b1, I'd rather release betas with all known issues fixed at a slower rate than push out a revision just for the sake of gameday. I apologize for any rotation confusion I might have caused.
Jimbomcb
04-05-2008, 08:02 PM
Any chance of testing out cp_ignition_b4 for the gameday tomorrow? It's already uploaded to the server
Narkissus
04-05-2008, 08:07 PM
Are the times eastern?
Edit: NVM
DJive
04-06-2008, 12:11 AM
Any chance of testing out cp_ignition_b4 for the gameday tomorrow? It's already uploaded to the server
If you can send me the link i will get it into rotation tomorrow.
Jimbomcb
04-06-2008, 01:42 AM
cp_ignition_b4 (http://filebeam.com/09442d1ca70f1e2bfcd4bdd6bd938fde)
DJive
04-06-2008, 01:46 AM
ty. would be then 7:30pm est
Map List for 04/06/08
koth_corporate_b3
cp_siege_alpha2
cp_starlight
ctf_torch_b1
ctf_cruise_a3
cp_spywinder_optim
cp_ignition_b4
billiards_b3
cp_roswell
cp_smbcastle2
Colt Seavers
04-06-2008, 08:41 AM
Really enjoyed yesterdays session! Some awesome maps under development here guys! I'll get some feedback up soon.
Here as promised :
Source TV Demo's of the whole (Europe) GameDay.
Apologies - some maps are on multiple files due to server crashes (uploading as I type so give it 30 minutes - there lots of them).
http://www.coltsplayground.net/downloads/TF2MapsDemos
Colt Seavers
04-06-2008, 10:57 AM
Post above updated with Source TV demos.
Sorry, Koth appears to be missing :( however, since it's now in our regular rotation you'll be able to jump on and test daily.
Immortal-D
04-06-2008, 11:44 AM
I can make it on Sunday! yay
DJive
04-06-2008, 07:59 PM
Here is the 2 links to the demo files.
Coltsplayground Server 04/05/08
http://www.coltsplayground.net/downloads/TF2MapsDemos
Tf2Maps.net Server 04/06/08
http://forums.tf2maps.net/downloads.php?do=cat&id=7
Information on How to watch a Demo TF2 File (http://forums.tf2maps.net/showthread.php?t=1627)
Time to fall asleep. I think both gamedays went VERY well. When i wake up i can provide a little feedback to the maps. Awesome job everyone, a big TY again to Coltsplayground Crew !!
Pseudo
04-06-2008, 11:55 PM
The koth_corporate demo is 4 GB?
ryodoan
04-07-2008, 12:02 AM
The koth_corporate demo is 4 GB?
Its a display error, its really 5.1 mb.
Kinda funny though if you look at the list, all are 4-6 mbs, then 4 GB, lol
TheBladeRoden
04-07-2008, 12:16 AM
Here is the 2 links to the demo files.
Coltsplayground Server 04/05/08
http://www.coltsplayground.net/downloads/TF2MapsDemos
Tf2Maps.net Server 04/06/08
http://forums.tf2maps.net/downloads.php?do=cat&id=7
Information on How to watch a Demo TF2 File (http://forums.tf2maps.net/showthread.php?t=1627)
Time to fall asleep. I think both gamedays went VERY well. When i wake up i can provide a little feedback to the maps. Awesome job everyone, a big TY again to Coltsplayground Crew !!
oh can you just pack them all in one zip for me? :blush:
VelvetFistIronGlove
04-07-2008, 02:33 PM
Thanks again to all the admins, from here & Colts Playground for turning up to keep the even running (even despite the server crashes!). These SourceTV demos should be a lot better for analysing the gameplay, too.
Ack, I forget which maps I was on... I only like watching them where I was there... im not evil... just narcissistic :P
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