Pseudo
04-11-2008, 11:42 PM
These are the entity names of the weapons.
Send a weapon a "Kill" input to remove it.
A func_regenerate will restore all Killed weapons.
Players can switch to a weapon with the "use" command.
MELEE WEAPONS:
tf_weapon_bat
tf_weapon_bonesaw
tf_weapon_bottle
tf_weapon_club
tf_weapon_fists
tf_weapon_fireaxe
tf_weapon_knife
tf_weapon_shovel
tf_weapon_wrench
Note: "tf_weapon_club" is the Sniper's sword.
PRIMARY WEAPONS:
tf_weapon_flamethrower
tf_weapon_minigun
tf_weapon_grenadelauncher
tf_weapon_revolver
tf_weapon_rocketlauncher
tf_weapon_scattergun
tf_weapon_shotgun_primary
tf_weapon_sniperrifle
tf_weapon_syringegun_medic
SECONDARY WEAPONS:
tf_weapon_medigun
tf_weapon_pipebomblauncher
tf_weapon_pistol
tf_weapon_pistol_scout
tf_weapon_shotgun_hwg
tf_weapon_shotgun_pyro
tf_weapon_shotgun_soldier
tf_weapon_smg
tf_weapon_flaregun
tf_weapon_lunchbox
__________________
OTHER:
tf_weapon_builder
tf_weapon_objectselection
tf_weapon_pda_engineer_build
tf_weapon_pda_engineer_destroy
tf_weapon_pda_spy
obj_attachment_sapper
tf_weapon_invis
Note: Killing "tf_weapon_invis" will not remove the Spy's ability to cloak.
ENGINEER OBJECTS:
Killing these will remove devices already placed, kill "tf_weapon_pda_engineer_build" to prevent the building of new objects. Engineers can still build using the console so have func_nobuild in your map.
obj_sentrygun
obj_dispenser
obj_teleporter_entrance
obj_teleporter_exit
Send a weapon a "Kill" input to remove it.
A func_regenerate will restore all Killed weapons.
Players can switch to a weapon with the "use" command.
MELEE WEAPONS:
tf_weapon_bat
tf_weapon_bonesaw
tf_weapon_bottle
tf_weapon_club
tf_weapon_fists
tf_weapon_fireaxe
tf_weapon_knife
tf_weapon_shovel
tf_weapon_wrench
Note: "tf_weapon_club" is the Sniper's sword.
PRIMARY WEAPONS:
tf_weapon_flamethrower
tf_weapon_minigun
tf_weapon_grenadelauncher
tf_weapon_revolver
tf_weapon_rocketlauncher
tf_weapon_scattergun
tf_weapon_shotgun_primary
tf_weapon_sniperrifle
tf_weapon_syringegun_medic
SECONDARY WEAPONS:
tf_weapon_medigun
tf_weapon_pipebomblauncher
tf_weapon_pistol
tf_weapon_pistol_scout
tf_weapon_shotgun_hwg
tf_weapon_shotgun_pyro
tf_weapon_shotgun_soldier
tf_weapon_smg
tf_weapon_flaregun
tf_weapon_lunchbox
__________________
OTHER:
tf_weapon_builder
tf_weapon_objectselection
tf_weapon_pda_engineer_build
tf_weapon_pda_engineer_destroy
tf_weapon_pda_spy
obj_attachment_sapper
tf_weapon_invis
Note: Killing "tf_weapon_invis" will not remove the Spy's ability to cloak.
ENGINEER OBJECTS:
Killing these will remove devices already placed, kill "tf_weapon_pda_engineer_build" to prevent the building of new objects. Engineers can still build using the console so have func_nobuild in your map.
obj_sentrygun
obj_dispenser
obj_teleporter_entrance
obj_teleporter_exit