View Full Version : New weapons for medic revealed!
drpepper
04-16-2008, 11:36 AM
Wow, I for one like the direction the new medic weapons are taking. Sounds like they add more dimensions to the game.
The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called "The Blutsaugher," this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.
The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted "The Critzcrieg." This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you're up to and try to put a quick stop to your plan.
The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of "The Ubersaw," which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.
source (http://www.shacknews.com/onearticle.x/52236)
PMAvers
04-16-2008, 01:33 PM
They're also reporting that they got a list of Medic achievements from that party.
http://www.shacknews.com/onearticle.x/52249
1. First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
2. Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
3. Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
4. Surgical Prep: Have an uber-charge ready before the setup phase ends.
5. Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
6. Double Blind Trial: Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his.
7. Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
8. Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
9. Preventive Medicine: Block the enemy from capturing a control point with an uber-charged teammate.
10. Consultation: Assist a fellow medic in killing 5 enemies in a single life.
11. Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
12. Peer Review: Kill 50 medics with your bone saw.
13. Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
14. You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
15. Autoclave: Assist in burning 8 enemies with a single uber-charge on a pyro.
16. Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
17. Blunt Trauma: Assist in punching out 4 enemies with a single uber-charge on a heavy.
18. Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
19. Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
20. Ubi Concordia, IBI Victoria: Assist in killing 5 enemies on an enemy control point, in a single life.
21. Grand Rounds: Heal 200 teammates after they've called for "Medic!"
22. Infernal Medicine: Extinguish 100 burning teammates.
23. Doctor Assisted Homicide: Assist in killing 20 nemesis.
24. Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
25. Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
26. Intern: Accumulate 7000 heal points in a single life.
27. Specialist: Accumulate 10000 heal points health in a single life.
28. Chief of Staff: Accumulate 10 million total heal points.
29. Hypocritical Oath: Kill an enemy spy that you have been healing.
30. Medical Prevention: Save a falling teammate from dying on impact.
31. Second Opinion: Uber-Charge 2 teammates at once.
32. Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
33. FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
34. Family Practice: Uber-charge ten of your steam community friends.
35. House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
36. Bedside Manner: Be healing a teammate as he achieves an achievement of his own.
Youme
04-16-2008, 01:38 PM
I think I am actually going to wet myself when these actually come out.
Untill then my pants will remain quite dry I assure you
kimangroo
04-16-2008, 01:53 PM
The Blutsaugher will draw health from enemies each time a syringe hits.
Errr... isn't that what the normal syringe gun does?! It sure doesn't give health to enemies each time a syringe hits...
:confused1:
Youme
04-16-2008, 01:57 PM
no no no you've got it all wrong
it steals the health from the enemy that the syringe hits and gives it to you (or someone else???)
handy in a pinch, I'd definatly use this rather than the normal syringe gun
kimangroo
04-16-2008, 02:02 PM
it steals the health from the enemy that the syringe hits and gives it to you (or someone else???)
handy in a pinch, I'd definatly use this rather than the normal syringe gun
Hahah, now I get it! That sounds like much more fun. Youme you should have written the valve release instead.
Actually thinking about it that could be a really powerful weapon. I'm guessing they're not going to give a 1:1 health taken:given tradeoff, or they'll reduce the syringe rate of fire or something.
R3dRuM
04-16-2008, 02:03 PM
Its going to be whole teams of medics...
PMAvers
04-16-2008, 02:03 PM
I remember reading that it gives about 3 health per syringe that hits.
EDIT: Also, GameTrailers TV (http://www.gametrailers.com/player/32875.html) (it's mentioned half-way through the preview) will be debuting "Meet the Scout" on their episode on Friday.
Youme
04-16-2008, 02:16 PM
Damn it pmavers! I was just about to say that, yeah the do 3 damage and give you 3 health I believe (per syringe)
dirtyminuth
04-16-2008, 02:41 PM
They're also reporting that they got a list of Medic achievements from that party.
31. Second Opinion: Uber-Charge 2 teammates at once.
After Valve just reduced the effectiveness of multi-uebering? This is a clear indication of Valve both approving and disapproving of the tactic, and it's very contradictory.
I'm not into this direction Valve is taking with TF2 (achievements to gain loadouts). Not that I won't try it out.
Youme
04-16-2008, 02:46 PM
no not really, they nerfed it a bit to make it a tactic for the more advanced medic players, they know about it and could take it out completely if they wanted but they didn't they only wanted to make it more challenging and less overpowering (I've managed to uber 3 people at once, with 3 people ubered for 10 seconds thats an unstoppable push, now it would only be 5ish seconds so its more fair)
dirtyminuth
04-16-2008, 04:41 PM
no not really, they nerfed it a bit to make it a tactic for the more advanced medic players, they know about it and could take it out completely if they wanted but they didn't they only wanted to make it more challenging and less overpowering (I've managed to uber 3 people at once, with 3 people ubered for 10 seconds thats an unstoppable push, now it would only be 5ish seconds so its more fair)
I can see them reducing overall multi ueber time for balance reasons, that's fine. However, it's an advanced tactic whether it lasts 10 or 5 seconds. Balance aside, they've reduced the effective skill range of a medic by making multi uebering less effective. TF2 doesn't need to move toward the "one dimensional class" any further. New loadouts should alleviate this (requiring achievements to earn them, though, argh!)
ZargonX
04-16-2008, 05:19 PM
Gads... some of those achievements look incredibly tough. To me, anyway :p
MrAlBobo
04-16-2008, 06:27 PM
so drooling over the ubersaw...i literally play as medic to saw people :D
hmm...there are like 6 really hard ones, a few that will just take a long time, but most seem easy enough
on that note...someone I know is dead certain that this update will be out on the 20th...not sure how likely this is...but...they have been right before
ChronoTriggerFan
04-16-2008, 06:43 PM
Some of them are OK achievements, some are funny and easy (like the FYI I'm a medic... I do that almost every time i play tf2...) and some are really dumb, like the uber scout one. WHO UBERS A SCOUT first of all, second, they outrun the medic... gonna be a hard achievement...
World Of Frisbee Crisis
04-16-2008, 06:58 PM
I bet the people who have private servers are gonna cheat to get the new weapons. :P
World Of Frisbee Crisis
04-16-2008, 07:12 PM
Close up of the Ubersaw and overview of the ingame weapon swapper.
http://www.1up.com/do/newsStory?cId=3167415
Oh dear lord, the Ubersaw looks incredibly awesome.
A Boojum Snark
04-16-2008, 09:10 PM
Yum, looks like I'll have a good motivator to play again!
I bet the people who have private servers are gonna cheat to get the new weapons. :P
I was just thinking that.
Maybe this site should set up a server one night for everyone to get all the achievements easy.
Youme
04-17-2008, 10:32 AM
I think the reall thing we should be discussing is this sentence here:
In addition, Walker hints that, later down the line, Valve will introduce entirely new character classes as well as maps that differ dramatically from Goldrush.
NEW classes? NEW maptypes? it seems valve's plans are far from stopping the flow of new content for TF2
Imagine a heavy weapons guy with two medics on him. One is giving him invulnerability with the Medigun, the other is giving him 100% critical hits with the Critzcrieg. Such a heavy weapons guy would be a screaming Russian fountain of death.
A Boojum Snark
04-17-2008, 01:06 PM
I would presume you can only have one uberbuff on you at a time.
Youme
04-17-2008, 01:13 PM
I wouldnt have thought so snark, after all if a team can get two different ubers charged up and can get into a situation to use both on one person thats 'bloody brilliant' to quote the demoman. I can't see why valve would consider this unfair or an imbalence, afterall you can have medics ubering two people at the same time, so why not two medics ubering one player together? Sounds like teamwork to me
Shmitz
04-17-2008, 01:24 PM
Dr. Egon Spengler: There's something very important I forgot to tell you.
Dr. Peter Venkman: What?
Dr. Egon Spengler: Don't cross the streams.
Dr. Peter Venkman: Why?
Dr. Egon Spengler: It would be bad.
Dr. Peter Venkman: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"?
Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Dr. Peter Venkman: Right. That's bad. Okay. All right. Important safety tip. Thanks, Egon.
Narkissus
04-17-2008, 02:04 PM
Dr. Egon Spengler: There's something very important I forgot to tell you.
Dr. Peter Venkman: What?
Dr. Egon Spengler: Don't cross the streams.
Dr. Peter Venkman: Why?
Dr. Egon Spengler: It would be bad.
Dr. Peter Venkman: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"?
Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Dr. Peter Venkman: Right. That's bad. Okay. All right. Important safety tip. Thanks, Egon.
Im using the ghostbusters skin for my medics. Medics totally remind me of them.
toazron1
04-17-2008, 02:23 PM
Looks awesome!
slight error though
25. Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
Foreverkul
04-18-2008, 01:38 AM
I hope they come out with stuff like this for every class!
Youme
04-18-2008, 07:41 AM
They have already announced they will be, and as soon as the medic stuff is with us we can garentee they wont back down because it would be kinda stupid to give just the medic new weapons
Well, I hope they don't take long to get onto the other classes. I realize we'll be seeing teams that are 50% Medics for while, but I hope it doesn't last too long.
PMAvers
04-18-2008, 11:48 AM
Hmm...
source (http://www.maximumpc.com/article/its_hard_out_there_for_a_pirate_medic?page=0%2C1)
Super Engineer Bonus
We noticed in last night's game that Valve is also tinkering with upgrades for the Engineering class. While it's not concrete that these additions will go into the game's next Medic-friendly update, Valve is nevertheless looking at adding upgrade options for the Engineer's teleporter and dispenser. The former, when upgraded to Level 3, would reduce teleport recharge times from ten seconds to three. And a fully upgraded dispenser would heal all around it just slightly slower than a Medic--akin to Shadowrun's Tree of Life.
kimangroo
04-18-2008, 06:22 PM
Please let's not encourage teams to have more engineers!
Geuel
04-19-2008, 09:56 AM
So, how do you do the multi-ubering thing?
Is it like...
1) uber 1st person a little
2) uber 2nd person a little
3) uber 3rd person a little
4) rinse
5) repeat
Youme
04-19-2008, 10:18 AM
rofl @ rinse
yeah you got it, you just aim at each player in turn and click each one and the uber should stay on constant for all three
phatal
04-19-2008, 11:07 AM
I bet the people who have private servers are gonna cheat to get the new weapons. :P
Now what kind of people would do this? :D
Seriously... we've been planning that since the first news of unlockables. :p And with around 30 regulars and 3 servers it shouldn't take us much time at all.
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