View Full Version : CS:GO Decompiled Maps
AngryAngus
05-07-2012, 05:21 PM
Decompiled Counter Strike: Global Offensive Maps
The maps of CS:GO decompiled, as of 08/05/2012.
Some people have had problems decompiling and not having props, entites, etc.
Will update each patch day.
DOWNLOAD (http://forums.tf2maps.net/downloads.php?do=file&id=5091)
stevethepocket
05-07-2012, 07:54 PM
AngryAngus is credit to team! I tried decompiling a couple maps myself with BSPSource, but it was having none of that.
Boylee
05-08-2012, 07:28 AM
I've been waiting for someone to do this, since I've only really mapped for tf2 before. Thanks man this is super useful.
SubNoize
05-09-2012, 07:36 AM
Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??
http://www.ata4.info/bspsrc/images/bspsrc_dota2.jpg
BSP source have that picture on their site. Just curious as i think it would be cool to run around in
LeSwordfish
05-09-2012, 07:44 AM
Maybe possible. The scale might be pretty far off though, i dunno.
Fr0Z3n
05-09-2012, 08:35 AM
Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??
http://www.ata4.info/bspsrc/images/bspsrc_dota2.jpg
BSP source have that picture on their site. Just curious as i think it would be cool to run around in
You could recompile it, if you have the proper textures and models in there.
but the scaling would be much much different. So, I don't know. DoTA2 technically isn't supposed to be mapped for,so I have no idea.
Bloodhound
05-09-2012, 09:38 AM
Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??
-snip-
BSP source have that picture on their site. Just curious as i think it would be cool to run around in
No it isn't.
I tried it some time ago.
You have to replace all "ent_tree" entities with prop_statics.
(do this in notpad++, that worked for me)
But then you'll get into trouble with all the overlays and other entities.
Maybe (but I don't think so) you can do it, but it is a LOT of work.
If you'll got it, you can't optimize this anyway, it's far too open.
But I wish you good luck. :P
@Frozen:
Scale isn't that different. That isn't the problem.
gamemaster1996
05-13-2012, 08:18 AM
Are the areaportals working in these decompiled versions?
stevethepocket
05-13-2012, 03:51 PM
Of course not. Areaportals never work in decompiled maps. But the brushes are there and plainly visible, so as reference materials the maps should work fine.
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