View Full Version : Intel Cap
Splatt<cnasty
12-04-2007, 11:13 PM
Im making a CTF map.( first time trying to make a map) I got the map mostly done but haven't been able to find a tutorial on how to do the Capture part of it. You know.. grabbing the intel running with it and capturing it. Does anyone know of a tutorial for this?
spaceweasels
12-04-2007, 11:29 PM
Im making a CTF map.( first time trying to make a map) I got the map mostly done but haven't been able to find a tutorial on how to do the Capture part of it. You know.. grabbing the intel running with it and capturing it. Does anyone know of a tutorial for this?
Here's a pretty good tutorial on setting up CTF. (http://developer.valvesoftware.com/wiki/User:Daeval/TF2_How_To_Setup_Capture_The_Flag)
In my personal experience, setting up CTF was a lot easier than CP maps. You just need to setup item_teamflag and func_capturezone entities. However, that might just be me.
Here's a VMF file I created, of a CTF map with flags that spawn at different places. (http://www.esnips.com/doc/cdc1ba44-94a3-4d7c-aae1-a30bce905fdc/flagtest)
Good luck!
Splatt<cnasty
12-05-2007, 07:12 PM
You right, CTF is ALOT easier then CP maps... Thanks for the info
Intraman
12-05-2007, 08:44 PM
[QUOTE=spaceweasels;1419
Here's a VMF file I created, of a CTF map with flags that spawn at different places. (http://www.esnips.com/doc/cdc1ba44-94a3-4d7c-aae1-a30bce905fdc/flagtest)
[/QUOTE]
interesting.. You think you could turn it into more of a tutorial? Having the VMF alone can be quite confusing, especially if you're overly familar with things in hammer.
spaceweasels
12-05-2007, 10:15 PM
Sure. I'll put together a little tutorial on capturing triggers, for both CTF and CP maps.
Splatt<cnasty
12-06-2007, 07:02 PM
Sure. I'll put together a little tutorial on capturing triggers, for both CTF and CP maps.
Cool. Ya I wanna try my map as a CP think it would work good as one. I tried a CP first but couldn't figure out how to do that Master thingy so I made it a CTF instead.
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