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Spacek531
06-28-2012, 05:25 PM
in my map that I am making, I am trying to make an indefinitely rotating turntable:
(right now it's in a test place)
http://i405.photobucket.com/albums/pp131/Spacek531/Team%20Fortress%202/testofturntable.png

The main part of the turntable is a func_rotating while the rest are func_brush (or trigger_hurt to get rid of buildings). The problem is, it won't render correctly, instead of visually turning, it just sits there until you actually walk on it while it's turning. My question is, how do I get it to render turning correctly?

Leminnes
06-28-2012, 05:39 PM
As far as I'm aware, func_rotating does not work in TF2. You have to use func_rotating_door I believe.

edit: fix'd

A Boojum Snark
06-28-2012, 07:21 PM
prop_rotating_door
func_door_rotating

henke37
06-28-2012, 08:51 PM
Try parenting a func_nobuild to the turntable instead of the trigger_hurt.

Spacek531
06-28-2012, 09:27 PM
Try parenting a func_nobuild to the turntable instead of the trigger_hurt.

I ended up removing the func_hurt and placed a large func_nobuild over the entire pit. The func_hurt was because I eventually planned to have the turntable start rotating when blue was capping, but I have yet to re-implement that if I decide to at all.

Leminnes
06-28-2012, 09:41 PM
func_door_rotating

Yes, that, sorry. XD