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l33t question about displacements [Archive] - TF2Maps.net Forums

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Spike
04-26-2008, 10:24 PM
I've got a big problem here. I've done a part of the map, but now I want to add more displacements, and sub-divide them.

http://img254.imageshack.us/img254/3397/errordisplamg7.jpg

Problem is I can't do it because it breaks the original displacement, and I can't subdivide all the cliff because I've made holes on them to make the doors, so if I subdivide it will break what I've been doing before.

http://img153.imageshack.us/img153/420/errordispla2je8.jpg

Do you know a way to only subdivide the vertex I want to subdivide?

Youme
04-27-2008, 08:09 AM
You cant afaik.

Just modify each point by hand, you know - how you are suposed to do it :p

JTG
04-27-2008, 01:38 PM
Youme is right. Subdivide is a tricky and tempermental beast best left alone and unprovoked. By hand is the best way to go. Time consuming, but best.

Youme
04-27-2008, 01:52 PM
Exactly, everyone keeps saying the displacements on bloodstained are amazing (which they aren't! Really) and I made those completely by hand, I only used the subdivide tool to see what it made certain areas look like before hitting undo and duplicating the effect by hand.

Spike
04-27-2008, 02:23 PM
Ok, I've done it by hand, I'm a lazy bastard but finally I got it lol.