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Map Idea...but how to implement? [Archive] - TF2Maps.net Forums

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Nino de Pan Blanco
04-27-2008, 06:19 PM
I thought a mixture of ctf and cp would be kinda cool.
Having to carry a brief case to the control point to cap that point.
maybe you have the case and you have to take it along
or steal the opposition team's case and use that. what do you guys think?

Immortal-D
04-27-2008, 06:28 PM
It's possible, but the biggest limitation w/ multi-type maps atm is the ui. What you could do is change the cap via I/O instead of the traditional method. Setup the ctf part like normal. And then add the outputs OnCapture, Target CapPoint, ChangeOwner. Or something to that effect. You could also use this method to open new door and pathways to progress through the level

Bonafide
04-27-2008, 06:42 PM
this is already implemented on some maps

Foreverkul
04-27-2008, 07:33 PM
I thought you can't have a Flag and a control point on the same map because the flag disappears?

And capturearea crashes the game is there is no control point.