View Full Version : Climbing methods.
MrAlBobo
04-27-2008, 06:50 PM
So...the map im working on involves going up quite frequently, and im getting kinda tired of stairs. So...I need some new methods and how to do them.
The 1st thing I want to do is have something that acts like a jet of air and launches the person straight into the air. I tried trigger push but failed at that.
The 2nd thing I want is to make a rising platform that starts on the down position and rises either on a button push or when someone steps on it.
but yeah...I have absolutely no idea to do either
Pseudo
04-27-2008, 07:01 PM
The 1st thing I want to do is have something that acts like a jet of air and launches the person straight into the air. I tried trigger push but failed at that.
Try trigger_push again, that's what people use to get effects similar to what you're describing. Check the trigger_push's flags and make sure that "applies to clients" is checked. The trigger should be at least as tall as the height you want the player to be launched. Players will not launch in the air unless they jump on the trigger. You can use a point_clientcommand to make a player send the "+jump" command OnStartTouch.
The 2nd thing I want is to make a rising platform that starts on the down position and rises either on a button push or when someone steps on it.
There are several ways to do this, see this tutorial (http://forums.tf2maps.net/showthread.php?t=719).
Foreverkul
04-27-2008, 07:09 PM
Try trigger_push again, that's what people use to get effects similar to what you're describing. Check the trigger_push's flags and make sure that "applies to clients" is checked. The trigger should be at least as tall as the height you want the player to be launched. Players will not launch in the air unless they jump on the trigger. You can use a point_clientcommand to make a player send the "+jump" command OnStartTouch.
What I did is use "Only once" flag and then made it respawn (with an entity maker).
MrAlBobo
04-27-2008, 07:20 PM
eh...i dont usually miss tutorials <_< wonder how this one got by me
and, now i know what flags are for XD
bob+M|M+
04-27-2008, 08:39 PM
also make sure your push speed is large enough. for front/back/side push 500 can push you pretty well... but to push upward you need 1500 for a slow push upward, and maybe like 3000 for a launch
MrAlBobo
04-27-2008, 09:26 PM
ahhh, thats got to be what the problem was, as I was basically just vibrating in place
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