Warning: array_merge() [function.array-merge]: Argument #1 is not an array in [path]/archive/global.php(40) : eval()'d code on line 2
Lighting a sewer [Archive] - TF2Maps.net Forums

PDA

View Full Version : Lighting a sewer


cruizer
04-28-2008, 01:44 AM
Hey All.
I was hoping to be able to enter my map into the contest, but unfortunately mu TF2 took a dump the other day and it took me two whole days to figure put the problem. Now it's running, but no way in heck I'll have it finished in time.

Currently I am working on the underground escape sewer. I can't figure out a good way to light this area up, 'cause like ther eare't any real lights ina sewer. Is there a way i can fake an ambient light in there or something? Right now it's just pitch black.

Earl
04-28-2008, 02:12 AM
Use a few generic "light" entities with a dark color, but relatively high brightness. So like 20 20 20 400 for the color.

Bonafide
04-28-2008, 07:31 AM
use the spotlight props that are used in 2fort. They look quite alright in a sewer.

Pseudo
04-28-2008, 12:48 PM
Try adjusting the constant attenuation (http://developer.valvesoftware.com/wiki/Constant-Linear-Quadratic_Falloff). Something like 1:3:0 constant:linear:quadratic would be more like ambient lighting.