View Full Version : Blended texture inverting after compiling
necro
05-04-2008, 01:47 AM
Wierd. I made a custom blended texture. Applied it in hammer just fine. But when I compile, the 2 textures are inverted. I tried flipping basetexture/basetexture2, and tried inverting the alpha. No matter what, its flipped when compiled. Suggestions?
necro
05-04-2008, 03:06 AM
Never mind. Fixed it. Copied a blend texture that was working and swapped out the basetexture names. Not sure what was wrong with the previous one I was using
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