View Full Version : A question about hint brushes and areaportals
cornontheCoD
05-04-2008, 10:29 PM
Im a noob to TF2 mapping, and I am starting a map soon. I was wondering if I need to put in areaportals and hint brushes as im mapping, or if I can just wait until the basic layout is done to start learning in-depth about those things
also, which go on horizontal brushes and which go on vertical brushes for the orange textures?
R3dRuM
05-04-2008, 10:52 PM
wait till basic layout is done is what i normally do for the hints and are portals.
Vertical are the orange textures, horizontal are the grey ones
Open Blade
05-07-2008, 08:30 PM
I found that if you design your map right, streamline your portal flow, use func detail where you should as well as nodraw, you really don't need hints. Even a perfectly used hint brush still can cause gaming issues. Sometimes players are not seen quite as fast as without a hint. Try building your map smartly using what I said above before adding hints and stuff. You might find that you don't even need them. That's just my 2 cents.
Vilepickle
05-07-2008, 08:40 PM
Even if your layout is good enough it's smart to add them in obvious places, because the engine usually renders more than it needs to regardless of layout.
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