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bob+M|M+
05-07-2008, 04:14 PM
the water looks perfectly fine inside the body, but from the surface, the water and adjacent edges appear invisible. I tried everything I could think of, I even copied the file sdk_waterTF, with the watercontrol, cubemap, and light_env directly into my map and it still doesn't work!

compiled sdk_waterTF
http://img390.imageshack.us/img390/4295/theirskyfz8.png

my map
http://img376.imageshack.us/img376/5978/myskyyk6.png

anyone have similar problems before?

bob+M|M+
05-07-2008, 04:17 PM
no leaks, used same sky map properties, same light_environment, and I get the same effect for every water texture

Youme
05-07-2008, 04:35 PM
did you compile vvis?

R3dRuM
05-07-2008, 05:01 PM
cant view water outside of a skybox btw

Snipergen
05-07-2008, 06:48 PM
I guess what redrum is saying OR you just haven't sealed your map!

Open Blade
05-07-2008, 08:22 PM
I had same issue on two maps. I swore I did not have leaks. Finally found one (a leak) , and fixed the water instantly.

bob+M|M+
05-07-2008, 08:30 PM
naw it's nothing like being outside the skybox or leaks. I just can't figure out water...

here's my exact process for how I would go about making water. anything wrong?
1. new map
2. put down a ground brush. place info_player_spawn and light_environment of -80 pitch and 300 brightness
3. make a water brush... 2fort_water. nodraw all sides and bottom of water brush.
4. perfectly seal all sides of water with normal brushes.
5. seal off map. top brush 3dskybox texture.
6. normal compile default settings

I don't know what I'm doing wrong ~_~

Earl
05-07-2008, 10:23 PM
Post a vmf and Im sure someone will be able to spot the problem.

bob+M|M+
05-07-2008, 10:46 PM
here's the small vmf file:
http://www.2shared.com/file/3261479/51a090cb/bob_test.html

you guys are probably right because I looked at the compile log and it says entity leaked... but I can't find any leaks!

Foreverkul
05-07-2008, 10:52 PM
naw it's nothing like being outside the skybox or leaks. I just can't figure out water...

here's my exact process for how I would go about making water. anything wrong?
1. new map
2. put down a ground brush. place info_player_spawn and light_environment of -80 pitch and 300 brightness
3. make a water brush... 2fort_water. nodraw all sides and bottom of water brush.
4. perfectly seal all sides of water with normal brushes.
5. seal off map. top brush 3dskybox texture.
6. normal compile default settings

I don't know what I'm doing wrong ~_~
Why 3dskybox?

bob+M|M+
05-07-2008, 11:02 PM
I always use the 3D one, regardless of skybox or not. is there any reason not to?

bob+M|M+
05-09-2008, 03:54 PM
FINALLY found the problem and now my water looks beautiful! it was a leak... but the most unexpected kind I didn't even know existed... my entity trigger_hurt was in a playable region, but the circle thing attached to the entity was off in space hence an entity leak.

I don't even know what that circle thing does :confused1:

Foreverkul
05-09-2008, 07:58 PM
FINALLY found the problem and now my water looks beautiful! it was a leak... but the most unexpected kind I didn't even know existed... my entity trigger_hurt was in a playable region, but the circle thing attached to the entity was off in space hence an entity leak.

I don't even know what that circle thing does :confused1:

That is the origin, it has to be in the playable area because its like this:

You brush exists at that point, but it is rendered way off to the side of that point.
Like you have a yo-yo on a string, the point on your finger is where it starts, but the actual yo-yo is somewhere else, but your finger still has to be there.

tedrock
05-10-2008, 06:10 AM
all you had to do was right click the brush and go to "center origin" and your problem would be resolved.