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Buster Charlie
12-07-2007, 06:29 PM
Any fix to this rad error?

" warning - face vectors parallel to face normal. bad lighting will be produced"

Crimson
12-07-2007, 11:52 PM
If I remember correctly that is caused by a leak, atleast in some cases. I had one yesterday and I had a small crevice that was leaking light. First check your problems list (alt+p) and see if its there. If it is just a bad face you can just remake it or fix it. If you have a leak load your pointfile or whatever its called and look for the red line to show you where the leak is.

Buster Charlie
12-08-2007, 12:58 AM
If I remember correctly that is caused by a leak, atleast in some cases. I had one yesterday and I had a small crevice that was leaking light. First check your problems list (alt+p) and see if its there. If it is just a bad face you can just remake it or fix it. If you have a leak load your pointfile or whatever its called and look for the red line to show you where the leak is.

I'm sure it's not a leak, well at least the log shows no leak. I even tried cordoning off an area. the valve resource says there is no known fix, not sure who else saw this?

gnat
12-08-2007, 07:46 AM
just delete the offending brush and rebuild it. hit alt+P in hammer to show problems, it should be listed, then just go to the error and delete.

worked for me.

Buster Charlie
12-08-2007, 08:22 AM
just delete the offending brush and rebuild it. hit alt+P in hammer to show problems, it should be listed, then just go to the error and delete.

worked for me.

I'll try that, but I dont think it showed up in hammer, just compile.. But i'll double check.

Snipergen
12-08-2007, 08:42 AM
face vector = normal... hmm.. can you re-orient that brush? rotate it 180 degrees.

spaceweasels
12-08-2007, 10:14 AM
The other thing to try, if you know which brush is the troublesome one, is to make it into a func_detail or func_brush.

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