View Full Version : Broken entity list
spaceweasels
12-08-2007, 12:36 AM
I'm putting together a list of entities that either don't work at all, or are partially not working in TF2. These are just from personal experience. I haven't tested everything, so I've probably missed a lot.
NOT WORKING
env_fire
env_physimpact
func_rotate
func_ladder
func_useableladder
func_ladderendpoint
PARTIALLY WORKING
env_igniter (you can hear it, and you take damage, no flames are visible)
keyframe_rope (will not resize, follow moving entities; no collision; no parent entity support; questionable dx8 support)
trigger_push (won't push up or down)
SUSPECTED BROKEN
env_particlelight
env_particlescript
env_funnel
I didn't bother listing the HalfLife 2 specific entities that won't work in TF2 (like npc_alyx or func_healthcharger). Let me know of any that you know don't work, or any errors on this list.
Buster Charlie
12-08-2007, 12:59 AM
I'm putting together a list of entities that either don't work at all, or are partially not working in TF2. These are just from personal experience. I haven't tested everything, so I've probably missed a lot.
NOT WORKING
env_fire
func_rotate
func_ladder
func_useableladder
func_ladderendpoint
PARTIALLY WORKING
env_igniter (you can hear it, and you take damage, no flames are visible)
env_sprite (most sprites don't work)
keyframe_rope (ropes appears, but does not change or move)
SUSPECTED BROKEN
env_smokestack
env_smoketrail
env_spark
env_particlelight
env_particlescript
I didn't bother listing the HalfLife 2 specific entities that won't work in TF2 (like npc_alyx or func_healthcharger). Let me know of any that you know don't work, or any errors on this list.
Rope woks fine.
http://img208.imageshack.us/img208/1815/hallwaycornerve0.jpg
TheBladeRoden
12-08-2007, 01:09 AM
env_sprite works as long as you put in the extension
Half-Life_Maniac
12-08-2007, 04:54 AM
Might want to add trigger_teleport to the list. I havn't been able to get it to work at least.
die_angel
12-08-2007, 06:07 AM
trigger teleport work fine.
spaceweasels
12-08-2007, 10:10 AM
Thanks for the replies everyone.
env_sprite works as long as you put in the extension
I'll try that.
Might want to add trigger_teleport to the list.
Teleport_trigger was tricky, but I got it working.
env_spark works as does env_smokestack.
spaceweasels
12-08-2007, 10:57 AM
Okay, env_smokestack and env_smoketrail are both working too. I updated the first post.
spaceweasels
12-11-2007, 02:47 PM
Rope woks fine.
After it's spawned appearance, it will not change (stretch or collide) as it will in HL2 or counterstrike.
Has anyone tried func_door_rotate?
Shmitz
12-11-2007, 03:20 PM
Has anyone tried func_door_rotate?
I've used it. It works fine.
spaceweasels
12-11-2007, 03:24 PM
Has anyone tried func_door_rotate?
Yes, I haven't had any problems with it.
TheBladeRoden
12-17-2007, 11:17 PM
Okay, env_smokestack and env_smoketrail are both working too. I updated the first post.
I can't get env_smoketrail working so I'm wondering what trick you used to get it functional.
Big Nick Digger
12-18-2007, 04:03 PM
moving ropes work fine
http://www.interlopers.net/forum/viewtopic.php?t=20708
A Boojum Snark
12-18-2007, 06:55 PM
That is in no way "fine". It proves they are broken/nerfed if you have to use an entity-intensive elaborate workaround for what a single keyvalue is supposed to do.
Squirrelly
01-05-2008, 04:40 AM
yea spark works, im using it to make fireworks right now, haha
i think the env_explosion doesn't work very well either, i can't get anything more than a small poof of quick smoke yet.
Squirrelly
01-08-2008, 09:57 PM
env_shake works like a charm ;)
BeelZebub
01-09-2008, 10:52 PM
Has anyone been able to get func_monitor to work? I couldn't get it working myself (though I gave up rather quickly).
Intraman
01-10-2008, 10:32 PM
I'm pretty sure env_funnel doesn't work.
spaceweasels
02-06-2008, 10:28 AM
Added two new entities to the list.
greenridge
02-06-2008, 01:38 PM
are you sure about trigger_push? i think the problem is not that it wont push up or down, it's that player movement in tf2 is coded to prevent sudden movement changes.
trigger_push can push up or down.
spaceweasels
02-06-2008, 01:42 PM
are you sure about trigger_push? i think the problem is not that it wont push up or down, it's that player movement in tf2 is coded to prevent sudden movement changes.
trigger_push can push up or down.
I've tested it. It will push on the X and Y axis, but not on the Z axis. There is the option for up and down, but when you stand in the trigger nothing happens. If I have the Z axis set to -45, I still get sent on the X axis, but not the Z axis.
Jive Turkey
02-07-2008, 12:27 PM
game_score is kinda broken. It works for teams, but doesn't properly update an individual's score.
PandaN
02-08-2008, 09:19 AM
Yea, that [func_door_rotate] works fine. I made a map with standard house doors, that rotated 90 degrees when opened, and -90 when closed etc. Rotate is fine :)
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