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Snipergen
12-09-2007, 02:04 PM
I needed a new name since some other guy was before me with cp_volcano. I should kill him but meh... now my latest screenshots:

http://img230.imageshack.us/img230/2116/hint01xf8.th.jpg (http://img230.imageshack.us/my.php?image=hint01xf8.jpg)

http://img411.imageshack.us/img411/8494/hint02yq8.th.jpg (http://img411.imageshack.us/my.php?image=hint02yq8.jpg)

http://img131.imageshack.us/img131/5737/shotniceny1.th.jpg (http://img131.imageshack.us/my.php?image=shotniceny1.jpg)

This house you see is gonna give FANTASTIC gameplay i think. I just wish i could finish the map already I cant wait to play it with 30 people :O

http://img158.imageshack.us/img158/427/kek3vq2.th.jpg (http://img158.imageshack.us/my.php?image=kek3vq2.jpg)

Intraman
12-09-2007, 02:24 PM
it looks interesting. Do you have a screen of the lay out so we can gauge how the gameplay will be?

Oh and looking at the last screen shot. There's something about the roof that I couldn't place my finger on. After some thought I realized that the lower roof (on the right) could use some extra detail.. Perhaps a sky light, prop, or decal.

A Boojum Snark
12-09-2007, 05:21 PM
Your water looks to be expensive water (reflection and refraction), I'd recommend using the always-cheap water that was used on Hydro because expensive water looks horrible when used on multiple levels. The engine will only do one reflection plane, so whichever water surface it deems "current" will give it's reflection to ones above or below and look bad, as well as there being an extremely noticeable change when the "current" surface is changed.

Scoobingsthe2nd
12-10-2007, 12:24 AM
I like it, it's lookin good :thumbup:

In terms of constructive criticism (because I believe "It looks good!" doesn't REALLY help anyone) I have 2. The ridge to your waterfall looks like it comes to a lip. It might be the angle of the screenshot or whatever, but it looks like it comes to a really thin lip, that in reality we would never see. The rock would be too thin to stand on it's own and would eventually be broken off by something. I might be over thinking it, but most rocks you see in nature have solid sides because they've been worn down over time (especially ones by water). Very rarely do ridges actually form sharp sides like that.

2nd, is that in my opinion you should remove the model rocks coming out of the side of the wall... the textures don't match enough to make them look right and I REALLY like the texture you used for the rock wall. So I'd suggest removing them entirely.

Other than that I really look forward to it :D I noticed the water wheel, nice touch :thumbup:

Logo
12-10-2007, 01:08 AM
I think shock is a better name anyways to be honest. Map looks good so it'll be interesting to see the final product.

Snipergen
12-10-2007, 12:27 PM
Thanks guys :) about the water, I tryd hydro like you suggested but it didnt look good. Im gonna keep it like that. MOAR SCREENS! Almost finished, had to delete 1 control point, gonna be intens action! 2 cp's

http://img219.imageshack.us/img219/5350/shot01ei2.th.jpg (http://img219.imageshack.us/my.php?image=shot01ei2.jpg)

http://img217.imageshack.us/img217/8706/shot02oq6.th.jpg (http://img217.imageshack.us/my.php?image=shot02oq6.jpg)

http://img215.imageshack.us/img215/217/shot03iw7.th.jpg (http://img215.imageshack.us/my.php?image=shot03iw7.jpg)

Its almost finished, just the latest control point, player clip brushes, check a last time and we can play :D

Scoobingsthe2nd
12-10-2007, 01:53 PM
oh yeah

In your Screen shot:

http://img158.imageshack.us/my.php?image=kek3vq2.jpg

You should make a hole for the pipe to enter the roof. It looks kind of funky as it is right now. Keep up the good work! :D

Logo
12-10-2007, 01:57 PM
The water wheel looks too perfect/planned (and kind of flat). It seems out of place.

You maye should try placing wood planks (small rectangle wood texture brushes) along the wheel part to give it more of rustic feel to it.

Intraman
12-10-2007, 04:59 PM
Hrmm in your 2nd new screen shot, the fences look really odd. I'm pretty sure no one would ever build fence diagonally. They would be straight up and down and just decend along the ground. Also You need to change or alter the shacks' texture. It looks really weird to have similar looking holes that line up prefectly.

Snipergen
12-10-2007, 06:45 PM
made the hole in the pipe but didn't read intraman his true suggestion for the beta.

I released the map. It's not optimal yet, but I really needed to playtest it before I added more details.

DOWNLOAD: http://www.fpsbanana.com/maps/40825

Crimson
12-11-2007, 06:00 AM
I just played it, only thing I don't care for is the edges of the water. Seems very jagged and un natural. Rest of it looks pretty good.

marnamai
12-11-2007, 07:20 AM
I 've played trough it on my own, and I noticed quite a few things.

- the map is very open => too sniper friendly
- the capture zones are too easly covered by soldiers, make the entrances not end up in front of the cappoint?

- light is bleeding trough the displacement seams
- many faulty fading distances (mostly the crates)
- floating models (not touching the ground => crates/haypiles/ect ...)
- incorrectly light models (black parts)
- visisble nodrawed parts
- awfull water edge's
- pretty useless secondary exit for blue => players need to pass the first exit but when a smart engineer places a turret there?
- engineers can get on the blue spawn tunnels => dispenser+tele trick
- maybe add one way gates for the blue tunnels?
- add more cover so players can take cover from snipers and turrets around both capture points
- the middle house is too empty
- you need to place more playerclips => these are VITAL to smooth player movement (all wooden supports against the walls should have clips!)
- some area's are accessible while they obviouslly shouldn't => under houses and capture points, or above the cappoints => the wooden roof supports on the first cap

Here are a few screenshots with more comments

http://img341.imageshack.us/img341/980/cpshockb10000dz7.th.jpg (http://img341.imageshack.us/my.php?image=cpshockb10000dz7.jpg) http://img75.imageshack.us/img75/9505/cpshockb10003tk0.th.jpg (http://img75.imageshack.us/my.php?image=cpshockb10003tk0.jpg) http://img132.imageshack.us/img132/6628/cpshockb10013ce4.th.jpg (http://img132.imageshack.us/my.php?image=cpshockb10013ce4.jpg) http://img266.imageshack.us/img266/5530/cpshockb10015pb8.th.jpg (http://img266.imageshack.us/my.php?image=cpshockb10015pb8.jpg)

marnamai
12-11-2007, 07:21 AM
http://img529.imageshack.us/img529/2464/cpshockb10016xt2.th.jpg (http://img529.imageshack.us/my.php?image=cpshockb10016xt2.jpg) http://img155.imageshack.us/img155/8237/cpshockb10018bz6.th.jpg (http://img155.imageshack.us/my.php?image=cpshockb10018bz6.jpg) http://img338.imageshack.us/img338/8227/cpshockb10020zq3.th.jpg (http://img338.imageshack.us/my.php?image=cpshockb10020zq3.jpg) http://img264.imageshack.us/img264/1341/cpshockb10021hu4.th.jpg (http://img264.imageshack.us/my.php?image=cpshockb10021hu4.jpg)

marnamai
12-11-2007, 07:22 AM
http://img340.imageshack.us/img340/6972/cpshockb10023zo7.th.jpg (http://img340.imageshack.us/my.php?image=cpshockb10023zo7.jpg) http://img341.imageshack.us/img341/9581/cpshockb10024fk2.th.jpg (http://img341.imageshack.us/my.php?image=cpshockb10024fk2.jpg) http://img75.imageshack.us/img75/8053/cpshockb10025jb8.th.jpg (http://img75.imageshack.us/my.php?image=cpshockb10025jb8.jpg) http://img132.imageshack.us/img132/4910/cpshockb10027be2.th.jpg (http://img132.imageshack.us/my.php?image=cpshockb10027be2.jpg)

marnamai
12-11-2007, 07:22 AM
http://img266.imageshack.us/img266/9068/cpshockb10028vp1.th.jpg (http://img266.imageshack.us/my.php?image=cpshockb10028vp1.jpg) http://img529.imageshack.us/img529/6104/cpshockb10031yv8.th.jpg (http://img529.imageshack.us/my.php?image=cpshockb10031yv8.jpg) http://img155.imageshack.us/img155/7882/cpshockb10032ng3.th.jpg (http://img155.imageshack.us/my.php?image=cpshockb10032ng3.jpg) http://img338.imageshack.us/img338/2493/cpshockb10035ql8.th.jpg (http://img338.imageshack.us/my.php?image=cpshockb10035ql8.jpg)

EDIT: Sorry for the QUAD post but each post is limited to 4 images (smilies included) Maybe this is something the admins should consider fixing?

Snipergen
12-11-2007, 07:56 AM
omg you guys, you are fantastic :) im working away all the errors now + thinking of making alternative ways. marnamai you have no idea how much i thank you for pointing out some things i didn't see/thought of yet. You really looked at every single inch right? :D

Just fantastic man thx!!!!

Also I liked to thank JTG for pm-ing me some bugs.


Working on it now!


EDIT: With some things I don't agree, if they would make a sentry close to the spawn it would get shot immediately since every single person sees it first, and so players would move up.

I changed the supply locker where snipers could shoot in the house. But i still want to keep that. Wanna see how it works in the game.
All graphical glitches are fixed too. Only left the water.
Couldn't believe i forgot some player clip brushes :O stupid me :)
I like the lights in the blue spawn but i agree that it looks quite boring to spent a minute in.

marnamai
12-11-2007, 08:19 AM
Geen probleem, ik zag dat het een map met potentieel was en ik zou het een schande vinden moest dit verloren gaan ;)

Snipergen
12-11-2007, 08:43 AM
Ah hier se nog nen belg :D Merci he gast ^^ heeft me al veel geholpen
kunde mij es toevoegen op steam friends? --> tis gewoon mn nick ;)

Nizzem
12-11-2007, 11:04 AM
This problem exists on majority of the official maps http://img340.imageshack.us/img340/6972/cpshockb10023zo7.th.jpg

Snipergen
12-11-2007, 12:57 PM
I know nizzem, thats why I did it too, to make a bit of fun with valve's maps :)

Its not disturbing or anything

ANYWAY, im uploading cp_shock_b2 now, i added an alternative route, everything should be ok now, bugs fixed, better time etc etc... this is how it should have been but a bit too late :p

marnamai
12-11-2007, 01:07 PM
This problem exists on majority of the official maps http://img340.imageshack.us/img340/6972/cpshockb10023zo7.th.jpg

eh ... I ve never noticed this on the valve maps? What map(s) and what area?

Snipergen
12-11-2007, 01:25 PM
gravelpit and granary or well but certainly gravelpit! :D

btw fully updated to beta 2 now. Now i should REALLY work for school :p dont give comments on the map anymore because you would seduce me to work further on it :O

http://www.fpsbanana.com/maps/40825

Nizzem
12-11-2007, 01:38 PM
I may have been over exaggerating a bit.
But here are some of them from Gravelpit and I think theres another one on Hydro.
http://img80.imageshack.us/img80/60/baddoorspi8.th.jpg (http://img80.imageshack.us/my.php?image=baddoorspi8.jpg)

Logo
12-11-2007, 02:12 PM
It's funny how they do that with the doors. If you really go over any map (Valve ones included) you'll find a whole host of small graphical glitches or strange looking areas.

I guess the lesson is you can't be perfect :P.

Scoobingsthe2nd
12-11-2007, 02:33 PM
My only real complaint that hasn't been covered yet is that it performs terribly :\ When I was playing on a full server of 30 people I was getting about 10 fps :thumbdown:

I usually get around 30 - 40

Snipergen
12-11-2007, 02:42 PM
But tell me how did it play? :p Fps issues for next time tbh, runs great on my crap pc for some reason.

Btw im the officially the dumbest shit of the day. Forgot a player_clip in A, they cant enter or exit it :( :( :(

Crimson
12-11-2007, 09:25 PM
I ran it twice today on my server. The general responses were "its a decent map", "I like the healthpacks laying around", and "This is a sniper fest".

1) On the near side of one of the houses a player got stuck in between a wall and a rock displacement.
2) People didn't enjoy the massive sniperfest that it turned into very quickly.
3) Had horrible performance, a lot of people complained about lag and I just let them know it probably didn't have hints, areaportals, etc to optimize it yet. (I was getting 10-15 FPS and usually get 40-100)

Scoobingsthe2nd
12-12-2007, 01:53 AM
to be honest I really don't know how it plays, as I had to switch to a class that I suck with, since I couldn't aim accurately cause of framerate :\

Snipergen
12-12-2007, 02:26 AM
Ty crimsons and scoobing.

What i hate is everybody is whining about all custom map 'sniperfest'. Seriously see a sniper? Shoot a rocket in his head, and snipers cant do much against sentrys cant they? I dont think its too open in my opinion. :)

flubber
12-12-2007, 05:54 AM
Because it is sniperfest, and much more.
1 - Blue Spwan exit get filled with sticky, no one can exit
2 - Blue exit giving on CP A get snipe from the house between A & B
3 - CP A : if you camped as a demo in the up corner (over the stairs) you can defends the point endlessly, it's missing an alternate way to attack the ramp over CP A.
Every classic map have an alternate road to avoid snipers (like the sewers in 2fort), and you have to protect the blue spawn exit.
4 - CP B : Well, still snipers fest, since with two snipe you cover the three entries, missing obstacles and props to get in their way.
5 - CP B : The alternate road doesn't give much more since it's easily covered by the sentry that cover the point

Don't get me worng i like the map it's nice, i would like to see it work. But at the moment it's quite impossible to get a nice gameplay.

Snipergen
12-12-2007, 06:25 AM
Gaaay i have to admit. Ive found a server with people playing. They liked it, I liked it but its not optimal yet. B is too open i have to agree there. And i think im gonna make a connection from blue spawn 2nd door to the tunnel area.

Paria
12-12-2007, 02:41 PM
Hi snipergen i think you played it on my server this morning ;)

Anyway some feeback,

Blu Spawn entrance - once the game has begun the sliding door dosent stay open (i.e like on gravel pit) this makes it extremely easy to sticky nade up the entrance spawn camp.

Personally i think 2 spawn rooms one either side of the 2 starting exit tunnels would lessen the initial total spawn camping that could happen

Capture point A, whilst it looks like there are a few possible "good" sentries positions, by approaching from the left hand entrance it is possible to destroy them quite easily - I think the building could use a little tweaking to make it so that classes have to strafe round corners to fire shots off at the key sentry locations (i.e 2fort flag room)

Also the general openess of the area A section makes it favour hitscan weapons, a few more bits of cover / areas blocking the view to the tunnel entrances from various angles would help preventing the dreaded "sniperfest" that i would imagine alot of public server players opting for. for example on dustbowl its entirely feasable to snipe and take out key classes however most good sniper spots will only allow you to cover a specific area,

The alternate tunnel to B - i can totally see why this tunnel has been put into the map but i honestly think the map would play better without it or with some modification, as soon as point a is capped the tunnel is a prime route for capping b easily , for the red team they will have to fall back totally and maintain cover on this passage or simply lose the game, unfortunately this immediate falling back to cover the final point means the really interesting routes through the large building where choke points are in place and largely ignored, my suggestion would be to re-route the tunnel so the exit isnt so close to the red base meaning the choke point still has some use and there is an alternate route that can be used to flank.

Point B - Honestly compared to point A i found the platform to be a letdown - if im going to have to defend a point for 10-15mins it needs to be a little more fortified than a wide open platform, I couldnt find 1 "good" sentry postion that wasn't destroyable from 100yd rocket spam, i think plenty more cover maybe some narrowing of playable terrain and possbily replacing platform B with a more fortified building would make the map play better.

Anyway i hope you take this as constructive critcim as i did enjoy the map and thought visually it was one of the better looking custom to have been made (and it wouldnt have made it onto my server for testing otherwise)

If you need a busy server to public playtest in the future im sure i could arrange an hour or 2 slot in the evenings if given some preparation time.

Logo
12-12-2007, 03:13 PM
and snipers cant do much against sentrys cant they?

If a sniper can line up a shot against a sentry that's not firing on him (or firing from a long enough distance to give him a second to shoot) he's one of the best classes to take out the sentry. He can a) deal a massive amount of damage to the sentry at once making it hard for the engy to keep up repair, b) snipe the engy repairing it first.

Snipergen
12-12-2007, 03:47 PM
@ Paria. I dont know if i played with you this morning but an hour ago i had the best playtest ever. I really know what to do know, the things you mention are very true to the last word. I thank you for writing this down for me :)
Just: the tunnel... i thought it played very well, they went more trough the red building than the tunnel. Im also thinking of making the tunnel 1 way only (the 1 way ends in the middle of it in the large area)

Ive noticed this:

-A gets capped to quickly
-B doesnt get capped

-> to do, find balance

-respawn times for each team isn't fair.

-its a constant movement of the battlefield, sometimes red even goed spawn camping after 15 minutes. = fun for red but pissing blue off.

-In the beginning blue breaks trough with no problems, so if anybody complains about spawn camping again im gonna ignore it. They break trough easy.

-A is too open, i have already drawn a picture in my mind to adjust things

-setup time has to be bigger than 60 seconds->make blue spawn more fun (blasting yourself 60 seconds is boring, have to find something original to look at)

-fps, quite shit, that is one of my primairy goals too.

What i see in the map, what suprised me... a lot of medics and heavys trying to get ubers. That was awesome.

Man gonna be a lot of work again but its so worth it! ON TO BETA 3!



LOL: found the map on a japanese server.. they somehow didnt kill eachother, they were all chatting and not doing anything o_O

Snipergen
12-14-2007, 05:43 PM
omg today they didnt got the chance to capture A :D

resulted it spawn camping... but that happens in dustbowl too and with some ubers they break trough =)

just watched reservoir dogs :D

Snipergen
12-18-2007, 10:32 AM
IT IS DONE! Im on smallband now lmfao, cant upload it here :(
fpsb link

http://www.fpsbanana.com/maps/41389

Please please please vote guys :)