View Full Version : Texture Concrete tracks

06-17-2008, 02:21 PM
Here are my concrete tracks that i've made from 2 standard valve textures, credit goes to them.

06-17-2008, 02:22 PM
Would be better if you could get a closer screenshot with some lighting though

06-17-2008, 02:23 PM
working on it

06-17-2008, 02:32 PM

Armadillo of Doom
06-21-2008, 08:18 PM
Not bad for starters. Though it definitely needs some connecting pieces between the black edges. Otherwise one would have a hard time telling that these are tracks, and not just a weird wall texture.

06-22-2008, 04:59 AM
The tracks itself miss some material defenition. Also, train tracks should really be a model if you ask me :p
But eh.... not bad at all!

06-22-2008, 06:45 AM
Would be cool if you could make it appear to be 'sunken' into the concrete.

06-22-2008, 06:59 AM
It's just two solid colour boxes with an outline. :\

06-22-2008, 07:43 AM
anyways, its not bad if you use if for skybox texture.

06-24-2008, 08:14 AM
It's just two solid colour boxes with an outline. :

thanks for the so positive/helpful feedback :)

06-24-2008, 12:52 PM
http://www.cubeupload.com/files/b69571concretetrack.jpg (http://www.cubeupload.com)

The track was made using one of the metal trims in TF2. I cut it up into 3 parts and changed the brightness of the middle section to make it appear deeper. Using the burn tool, I baked in some shadows to help "ease" the textures into each other. After that I just added some outer glow to produce some shadows and the result is as you can see.

What your texture lacks is detail and, as I said, your tracks are just solid colour rectangles with no indication of what material it is and this is why people have pointed the lack of "material definition" as Snipergen rightly said.

Experiment with the burn and dodge tools and use images from sites like CGTextures (www.cgtextures.com) as a basis for your textures.

07-01-2008, 01:44 PM
that looks a lot better and really cool

07-01-2008, 02:01 PM
What would be really good to accompany this would be perhaps like a cross junction. You could do one at 90 degrees and perhaps another at 45. Of course the 45 one would be a lot more difficult/complicated with curves and stuff.

As for the thing about sinking it with bump mapping, that's not really necassery, the mapper should probably take the initiative by doing a little brush work. You can't let the texture do all the work for you.

This would make an awesome set.

A Boojum Snark
07-01-2008, 03:01 PM
Isn't there already something for doing this? What do they use in Well's center room? I'm not looking at the ground intently very often so I couldn't say for sure.

07-01-2008, 09:10 PM
It's a normal concrete texture with some cleverly shaped displacements for the tracks.. or a model.. i keep forgetting which out of well and badlands uses the model and the other the displacement method.

It can't help to have mroe textures like these though, i love working with textures that have trims like these.