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Purple props [Archive] - TF2Maps.net Forums

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Queops
06-24-2008, 05:23 PM
Purple props solved.

I will continue to post on this topic all of my map making problems.

DJive
06-24-2008, 05:28 PM
Hiya Queops;

You need to build cubemaps.

cube maps annoying me... (http://forums.tf2maps.net/showthread.php?t=1182&highlight=cubemap)

Youme
06-24-2008, 05:30 PM
mat_specular 0, buildcubemaps, disconnect, mat_hdr_level 0, map <map_name>, buildcubemaps, disconnect, mat_hdr_level 2, mat_specular 1

Add one or more env_cubemap entities to your map (used for each reflection) then put those commands into the console (one after the other) and then you'll have nice reflections.

You don't have to do this for every compile, its just a waste of time, instead do it to check cubemaps are how you want them and for final compiles (before ANY public release)

Queops
06-24-2008, 05:44 PM
Ahh, I understand. Thanks I will try!

EDIT: I just added env_cubemap. It looks like I don't have to do any console commands ATM.

DasMatze
06-24-2008, 05:57 PM
mat_specular 0, buildcubemaps, disconnect, mat_hdr_level 0, map <map_name>, buildcubemaps, disconnect, mat_hdr_level 2, mat_specular 1
Valve updates the create a server mode secretly. It's not possible anymore to deactivate the reflections with mat_specular 0 while ingame for example.

DasMatze

Queops
06-24-2008, 05:59 PM
http://i29.tinypic.com/2urr1vr.png

How can I join these, or make it look like a continuous rock wall?
I've red Youme's tutorial but I can't get it right :S
Thanks in advance

DasMatze
06-24-2008, 06:07 PM
Maybe this helps you:
http://forums.tf2maps.net/showthread.php?t=2517

Youme
06-24-2008, 06:11 PM
grab the clipping tool, select the displacements further away than the ledge and clip then im two along the top of the ledge (the bottom of the other displacement) then select all fo them and hit "sew"

Queops
06-24-2008, 06:17 PM
I can't get it working :S
I came up with something, is there a way 2 join 2 blocks, make it as one, like this:
294
And then do the displacements?

Arhurt
06-24-2008, 06:23 PM
The valve Wiki is a great source of information, especially the most technical questions and some minor details of the tools.

read this article for everything about displacements http://developer.valvesoftware.com/wiki/Displacement

Youme
06-24-2008, 06:42 PM
if you do it like that you need to make sure the smaller edge they join along is 1/2 of the larger edge.
or the better, easier way is to use the clipping tool to carry the horizontal line from the bottom of the smaller one on though the bigger one

R3dRuM
06-24-2008, 06:51 PM
cut it like this:

http://www.dumpedimage.com/images/j9caildnwjy852l4d99.png

then sew all 3 together

Queops
06-25-2008, 09:36 AM
Actually, R3drum's way worked very well.
Another question: what should I use to stop bullets, rockets and dangerous stuff from going trough something?

DasMatze
06-25-2008, 09:39 AM
Use the block bullets texture.