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New Submission: cp_corion1round1_a3c [Archive] - TF2Maps.net Forums

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Corion
06-24-2008, 10:28 PM
Downloads: A new file has been added by Corion:

cp_corion1round1_a3c (http://forums.tf2maps.net/downloads.php?do=file&id=445)

This is the first round of a map I'm currently working on. The other rounds haven't been finished yet.

This map only uses the Dev textures (and overlays) and only has a few props, most of which affect game play. There's also lots of signs to help you find your way around, and a generous 1:15 setup time.

Alpha 2 of this map:
http://forums.tf2maps.net/downloads.php?do=file&id=424

Alpha 1 of this map:
http://forums.tf2maps.net/downloads.php?do=file&id=406

AWESOME-O
06-25-2008, 03:20 AM
no pix no clix....

Corion
06-25-2008, 04:11 AM
I tried uploading pictures but the site error'd.

You can find pictures of the previous version, A3b, here (http://picasaweb.google.com/xcorionx/Cp_corion1round1_a3b).

A3b is almost identical to A3c, but it is missing one key ramp which was added to A3c (and rightfully so!)

ChronoTriggerFan
06-30-2008, 01:23 AM
My due feedback. I think you have ironed out most of the problems so far. now you should start working on a new round. Some minor issues Inoticed:

I know you know this, but A is WAY too easy to rush and cap. Either make the cap time longer, or add some difficulty in it/ getting to it.

There are (to my knowledge) 2 ways to get up to B. I think there should be a third way. (sorta like the "long way but really advantageous way")

Great work so far.

Corion
07-02-2008, 01:31 AM
B is actually too easy to cap as it is.

A is about the difficulty level I want it to be, but yes, it could be a little harder.

I think I'm going to lower the defender respawn time a bit.

joshman
07-02-2008, 10:51 AM
Hey Corion, on one level there should be like a hole in the roof of the cave, so you can see the moon.

Maybe Round2 could be in a Volcano?