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***Unofficial Texturing Contest 02 Details*** [Archive] - TF2Maps.net Forums

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Snipergen
06-29-2008, 08:09 AM
http://www.dumpedimage.com/images/qqrbbl8hpbc1kaxhzrz7.jpg

Download your files below.

Install: go to steam\steamapps\username\team fortress 2\tf\ and place the materials and models folder there.

You will have to paint your texture on the .jpg in the root of the rar, than convert to .vtf and replace the oilpump_diffuse.vtf with your new one.

Good luck!

Any questions, ask away.

DOWNLOAD FILES:
http://forums.tf2maps.net/downloads.php?do=file&id=457

Also you better hit that thx button >:D

AWESOME-O
06-29-2008, 12:16 PM
http://i218.photobucket.com/albums/cc282/Lolz1337/rainbowpump.jpg
Hereby i submit: RainbowPump!!!
Ok, for all those who have been searching wich part wich is, i've made a color scheme (http://forums.tf2maps.net/downloads.php?do=file&id=458),
The collor scheme is the JPG you have to edit, It also contains a .vtf file, copy the vtf file to your Model folder where the model is located, choose to overwrite, Now you can compare the jpg with your model in hammer, so you know wich part of the jpg is located where!
You may now press the http://i218.photobucket.com/albums/cc282/Lolz1337/thanks.jpg button

Youme
07-03-2008, 02:00 AM
Bump for anyone who hasn't seen this yet!

elfworks
07-08-2008, 02:42 AM
So, do I post images for feedback here, or do I start my own vanity thread? :)

Still trying to grok how to incorporate Specular and Bump maps into VMT files. Any help (links!) would be appreciated.

Thanks!

Youme
07-08-2008, 10:04 AM
Damn it I'm leaving for paris tomorrow morning and I've not had time to get my entry finished and I get back on the 13th...I may be a day or two late

Snipergen
07-08-2008, 12:13 PM
Nice work elfworks!

You should post your pics in the other thread here:
http://forums.tf2maps.net/showthread.php?t=2687

And we also want to see your texture sheet (the diffuse one)

spec and bump is just another .vtf with:
http://developer.valvesoftware.com/wiki/Texture

drpepper
07-08-2008, 12:15 PM
So, do I post images for feedback here, or do I start my own vanity thread? :)

Still trying to grok how to incorporate Specular and Bump maps into VMT files. Any help (links!) would be appreciated.

Thanks!


wow amazing job. sticks with the tf2 theme amazingly well.

elfworks
07-08-2008, 05:30 PM
Nice work elfworks!

You should post your pics in the other thread here:
http://forums.tf2maps.net/showthread.php?t=2687

And we also want to see your texture sheet (the diffuse one)

spec and bump is just another .vtf with:
http://developer.valvesoftware.com/wiki/Texture

Thanks for the kind words all! (And the links!)


Here's the flattened texture sheet in JPEG format.

http://i305.photobucket.com/albums/nn204/elfworks_photos/e9e02c0e.jpg

The master image is a layered PhotoShop document. Using layers makes it really easy to tweak colors and adjust different grunge layers.

I started by rendering the occlusion map at 2Kx2K in LightWave. That gave me a good visual reference to start with, and it also lined up exactly with the colored GIF supplied by Lolz1337.

Starting from the bottom, I added layers of color for each different object. Then, I added the text as two separate layers. At this point, the model would appear unshaded, and look like it just came from the factory.

Next I set the occlusion layer to Multiply, so the base colors showed through, but were darkened by the occlusion map.

Then, I created a blank layer for the grunge. Again, setting it to Multiply allowed me to see the base image as I painted the dirt on top.

I then saved the image out in TGA format, and used the VTFEdit tool to convert the TGA into VTF format.

After looking at the model in TF2, I realized the colors were too dark, and the object was a little too dirty for TF2. I lightened and de-saturated the base colors, and reduced the opacity of the grunge channel.

Second time around, it looked much better.

The last detail I added was the grill on the back. That's just a simple line drawing on yet another layer.

My next task will be to create specular and normal maps for the object.

Thanks again!

drpepper
07-08-2008, 05:41 PM
can we get a skybox version?

elfworks
07-08-2008, 05:57 PM
can we get a skybox version?

Que? :)

I've only been at this a few days, so I'm just getting familiar with the Hammer editor.

I've used the toolsskybox texture, but I'm not sure what you're asking for?

Do you want a map (VMF) file?

Thanks! :)

MangyCarface
07-08-2008, 07:21 PM
Pepper's asking for a separate model with a much lower texture resolution and at 1/16th scale; these can be rendered cheaply in the 3d skybox ad nauseum.

This would involve Sniper releasing a very-low LOD model at 1/16th scale and then making a very rough texture for its faces.

elfworks
07-08-2008, 07:35 PM
Pepper's asking for a separate model with a much lower texture resolution and at 1/16th scale; these can be rendered cheaply in the 3d skybox ad nauseum.

This would involve Sniper releasing a very-low LOD model at 1/16th scale and then making a very rough texture for its faces.


Ah, yes! Thanks!

I've seen the skybox on maps, but haven't built one yet.

I will defer to the honorable Snipergen for that request. :)

Snipergen
07-10-2008, 08:45 AM
I will definaitely make one, but that will be for later (and that one will be animated)
For now, I want to bump this topic (4 days left) and tell elfworks that he did a really good job now I see the diffuse texture. The AO bake proves you're not new to this.

Don't forget to upload those pics in the other thread elfworks if you are finished :)

efciem
07-10-2008, 10:30 AM
Uv mapping on this model seems to be iffy...

Some reason slight overpaints show up on various parts on a pixel by pixel amount..

so be cautious when editing to not overpaint the UV's on the seams

Sgt Frag
07-10-2008, 04:10 PM
I'll try and get my vers up, although I can already see I lost.
It was a challenge to tex someone elses model, that's something new to me.

But I'm really disqualified anyway as I didn't read the rules very closely and used a few TF2 tex in the base layers.

I'd love to see this one animated too Sniper, would be cool to have it pumping away in the BG. You probably don't need help with that but I'll offer in case you do.

elfworks
07-10-2008, 07:19 PM
I will definaitely make one, but that will be for later (and that one will be animated)
For now, I want to bump this topic (4 days left) and tell elfworks that he did a really good job now I see the diffuse texture. The AO bake proves you're not new to this.

Don't forget to upload those pics in the other thread elfworks if you are finished :)

Thanks! I was happy with the way it came out. It was a fun first try.

And, you are correct. I have a bit of 3D experience - mostly boring legal & medical stuff. This is the first time I've worked on game assets in a while. (Think back to 256 color VGA graphics & 2D sprites... Multi-layered textures and HDR lighting are quite an improvement. :)

I really like the shader model used in TF2. I saw my girlfriend playing it a few months back, and it was the first game I'd seen in a long time that appealed to me. The rim lighting, the faded color palette, and the stylized models all work together to create a universe reminiscent of old Popular Science magazines from the 40's & 50's. (With an obvious tip of the hat to classic Warner bros cartoons, too! :) )

She was working on the Payload collaboration and mentioned this texturing contest. It seemed like a good excuse to finally learn some new skills, so I picked up a copy of the Orange Box, and here I am ...

Thanks for reminding me to post the pictures to the upload thread! I missed that the first time. I take it that I should only submit final images to that thread, or can I upload work in progress?

I'm just about done, but I got stuck trying to add the Specular map to the model. I finally got it applied, but still need to tweak it a bit...

DJive
07-10-2008, 08:48 PM
is there a how-to when it comes to knowing how to edit, use these? id love to get in on all these contests, but lack the know-how.

elfworks
07-10-2008, 11:34 PM
Damn it I'm leaving for paris tomorrow morning and I've not had time to get my entry finished and I get back on the 13th...I may be a day or two late

Between you and me, ... I'd say you got the best prize!

Have fun in Paris!

elfworks
07-10-2008, 11:44 PM
is there a how-to when it comes to knowing how to edit, use these? id love to get in on all these contests, but lack the know-how.

I wish!!! :)


There are some great tutorials on this very site that have helped me a lot:
http://forums.tf2maps.net/showthread.php?t=838
http://forums.tf2maps.net/showthread.php?t=2175&highlight=stairs


The SDK Wiki has good answers to specific questions:
http://developer.valvesoftware.com/wiki/SDK_Docs

After that, Google is my friend... :)

Snipergen
07-11-2008, 05:35 AM
Great elfworks! Yeah this game has us hooked too I think. Damn you have a girlfriend that plays games? Where do you find those? ^^

Yep you final should be uploaded in the other thread (thought that was your final already, it looked good)

DJive, you just really need photoshop and paint over the lines. You can draw outside the lines here, it won't get rendered anyways.

Laz
07-11-2008, 05:57 AM
my girlfriends only plays grand turismo with me, she can;t stand games with to bright colors and flashing things, overloads her head or something, to many inputs. kind of rules out all nintendo games, so no mariokart I could beat her in, as she whoops my ass in gran turismo rally these days ... and to think I though her how to drive :(

Snipergen
07-13-2008, 05:12 AM
Alllright elfworks great job. Too bad you are the only entry so far. Next comp I'll start with a very easy model.
But really great texture there elfworks.

Ok tomorrow evening GMT is the deadline (so probably around 6pm for most of you guys)

AWESOME-O
07-13-2008, 09:39 AM
Totaly missed this thread, shit, mayby i'll just submit my rainbow pump for atleast 2 entry's :)

Dox
07-13-2008, 11:48 AM
In some of the later contests I might throw my hand in, but for now I cant seem to texture TF2 style for the life of me so I need more practice.

Snipergen
07-13-2008, 05:12 PM
....Dox mate thats why we make these contests. This is practice!
But yeah maybe this one scares you off. Tuesday a new and easy one I swear.

elfworks
07-13-2008, 10:55 PM
Great elfworks! Yeah this game has us hooked too I think. Damn you have a girlfriend that plays games? Where do you find those? ^^

Heh, she found me! (And, I've been lucky to keep her around! :) )

Alllright elfworks great job. Too bad you are the only entry so far. Next comp I'll start with a very easy model.
But really great texture there elfworks.

Ok tomorrow evening GMT is the deadline (so probably around 6pm for most of you guys)

Thanks! Having a good model to start with made it easy.

I appreciate all the compliments. I didn't expect such a positive response.

I do look forward to seeing other people's submissions! It'd be great to see how other people interpret the same object. (If it would level the playing field, I'd be glad to upload the greyscale Occlusion map for others to use.)

We've all got to start somewhere. I can't count the number of times I chickened out on doing something - only to regret my decision later.

So, keep those submissions coming!


And, if you think this contest is intimidating, just look at some of the WIP threads. (This guy just went crazy.) (http://forums.tf2maps.net/showthread.php?t=2157)

Snipergen
07-14-2008, 06:01 PM
Congrats to Elfworks. And thank you for your entry.

I hope you stick around for the easier texture comp that starts tomorrow elfworks, I liked this texture and I'd like to see more from you.

Also guys, you kind of pissed me off with this. You begged me to create this model for you, and you ALL would make a skin for it. Now Elfworks is the only man who actually did it. Not cool at all.

And admins, please make the thing under our sigs "competitions won" reality. As promised.

elfworks
07-15-2008, 07:50 PM
Congrats to Elfworks. And thank you for your entry.

I hope you stick around for the easier texture comp that starts tomorrow elfworks, I liked this texture and I'd like to see more from you.
[/B]

I definitely plan to do more work on TF2 maps. In case you didn't notice, there's a big purple Oil Derrick in the background of some of my images.

You can expect a flood of texturing questions in the next few days. I've got it 95% figured out, but there's a couple of things I'm missing in the process. :)

[B]
Also guys, you kind of pissed me off with this. You begged me to create this model for you, and you ALL would make a skin for it. Now Elfworks is the only man who actually did it. Not cool at all.
[B]

"Oh, snap!"

And here I thought I was being snarky by goading the other non-entries. I hope they consider themselves properly chastened! :)

"The beatings will continue until the attitude improves!" :)

Vander
07-15-2008, 08:15 PM
Nice work Elf!

elfworks
07-16-2008, 11:24 PM
And admins, please make the thing under our sigs "competitions won" reality. As promised.

My only suggestion is that 'wins' be limited to contests that have more than one entry! (You should only have a winner if there's a contest. It's not like we're voting for the president of Zimbabwe ... :) )

elfworks
07-16-2008, 11:48 PM
Nice work Elf!

Thanks!