View Full Version : wont make bsp?
94Sniper
07-02-2008, 10:38 AM
hey. i ran my compile log through that interlopers.net log check thingy that youme posted, it said "system cannot find file specified." so i go to my mapsrc folder and I cant find a bsp! i find vmf and all that good stuff, but no bsp?! is there a problem with my bsp making program or something?
thx
94Sniper
07-02-2008, 02:57 PM
bump
Nineaxis
07-02-2008, 03:14 PM
Check your maps folder in your TF2 game directory.
Youme
07-02-2008, 03:17 PM
Nine thats pretty dumb, if its not copying it from the mapsrc folder it sure as hell isnt gunna be in the tf/maps folder....
Have you actually read the compile log? quite often you find little things by reading it that arent covered by interlopers.
94Sniper
07-02-2008, 03:29 PM
heres something i found:
Displacement 6 has bad geometry near -516.00 -1568.00 86.12
Can't compile displacement physics, exiting. Texture is NATURE/GRASS_03
also this:
material "overlays/noentry" not found.
Entity prop_dynamic (453.00 718.00 -198.10) leaked!
Youme
07-02-2008, 03:41 PM
Well you'll need to fix the leak but that won't stop it comiling.
The displacement is the problem.
load up the map in hammer and use the 'go to coordinates' feature to find the displacement in question (copy/paste) the coords in and then the best course of action is probably to destroy and recreate the displacement.
94Sniper
07-02-2008, 03:44 PM
well its my first try with displacement so im not too worried that i messed up =P ill give it a shot and post back!
Youme
07-02-2008, 03:46 PM
Its a pretty serious problem, I have a feeling it happens when you have two of the points on a displacement at exactly the same coords
94Sniper
07-02-2008, 04:11 PM
well, it compiled and everything! but now my spawn doors dont work and my setup timer stays at 1 minute
94Sniper
07-02-2008, 04:11 PM
oh, and all my trigger and stuff are showing
DJive
07-02-2008, 04:28 PM
Sniper run through some searches to find out why its not working and re-read the Spawn door / Spawn room setup tutorial, if followed step-by-step produces a nice spawn room =)
teddyruxpin
07-02-2008, 07:24 PM
For the spawn rooms do the easy cheesy way and just copy the entire spawn rooms from the cp_well example vmf files that where included with hammer. Then all you need to worry about is building the walls around them.
For the triggers it sounds like you created the brush and put on the texture but never actually changed it to the trigger entity you wanted. I also see this happen with copying and pasting triggers around a map.
Goto each one that is showing. CTRL+T and set them up again.
-Teddy
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