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Pick-up truck tex not showing on server [Archive] - TF2Maps.net Forums

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Sgt Frag
07-03-2008, 06:53 PM
I used the pick-up truck in my snipe map. Both the red and blu versions.

Someone put this up on their server for playtime and posted a few pics at fps banana for me on missing textures.

Oddly enough the blu truck is messed up, don't think the red was, not sure though.
http://www.ardiem.org/images/sn_impressionist_4.jpg

Any idea what would cause this? Not sure which of the trucks uses skin_0 or skin_1, but these are stock valve skins/tex. All I did was place the truck and it shows just fine on my computer in game.

Also, why are the tires shiny with specular after I built cubemaps? I've seen this in other maps too (switchback specifically)

ChronoTriggerFan
07-04-2008, 07:21 AM
Anything that looks that radioactive is probably an HDR issue. if you used an info_lighting entity, then move it out of the bright area. If you didn't use one, then make one and put it in a not so bright area. (actually, if your making one, use a path track instead of the info_lighting entity, as that will work)

Youme
07-04-2008, 09:21 AM
Cubemap problem, either you haven't built them properly or don't have them at all.

Sgt Frag
07-04-2008, 12:24 PM
Thanks, I'll try the info_lighting thing. What's the diff between that and a path track?

There are some bright lights near that truck.

The cube maps seem to work fine in my sniper scope. But that's on my machine, I can't figure out how to test on a server. Biggest pain in the butt with TF2 I guess.

OK, figured out to run it through a server, now I see the truck like that. My sniper scopr shows the hydro sky cubemap, guess I gotta figure out how to include cubemaps...

ChronoTriggerFan
07-04-2008, 03:25 PM
For some reason, using the "Info_lighting" entity does not work in tf2. use the path track in its place.

Sgt Frag
07-04-2008, 06:06 PM
That might be the prob. Fixed a few things up, placed a info_lighting. Compiled, went to run cubemaps and getting strange lock-ups where I couldn't get to console. Will try the other.

OK, path_track seemed to work better. Might need better placement but did a quick check without HDR and cubemaps built with no lock-up. Truck is still shiny (wheels have spec) but it's not atomic :)
Thanks

grazr
07-05-2008, 12:37 AM
For some reason, using the "Info_lighting" entity does not work in tf2. use the path track in its place.

Any particular reason for path_track? Would info_target not work just as well?