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tf2 HDR settings. [Archive] - TF2Maps.net Forums

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Laz
07-05-2008, 11:58 AM
Im new to the whole HDR thingy, never really bothered with it, but now I have a map that I would to do properly (pl_haywood, check WIP)

when I compile in HDR, everything is way to bright. I have found the commands to change the settings, but are these settings saved in the bsp file? how exactly does this work?

Youme
07-05-2008, 12:08 PM
You need an env_tonemap_controller and a logic_auto. call the tonemap controller something simple like tonemap_global

Give the logic auto the following outputs:
Output | Target entity | Input | Parameter
OnMapSpawn | tonemap_global | SetAutoExposuremin | 0.7
OnMapSpawn | tonemap_global | SetAutoExposuremax | 1.1
OnMapSpawn | tonemap_global | SetBloomScale | 0.3

Then tweak the numbers slightly depending on if you want your map slightly brighter or darker than that.

Laz
07-05-2008, 12:11 PM
thanks! now that is some helpful information!

Youme
07-05-2008, 12:13 PM
Yeah I think I've only said it in about 5 or 6 threads now :p

Laz
07-05-2008, 12:31 PM
I tried searching, but 3 letter words are a nogo :(

Youme
07-05-2008, 12:37 PM
I guess if you don't know what you're looking for its hard to find it.

Spacemonkeynz
07-31-2008, 11:04 PM
I tried searching, but 3 letter words are a nogo :(

Annoying eh, it's the same on the steam forums, can't search for HDR.

I found this page via Google.