View Full Version : Allowing bullets/rockets/etc but not players?
taotd
07-06-2008, 10:02 PM
So I was diddling around in 2Fort again by myself, and I noticed that the Demoman can shoot his grenades over the barbwire fences, but he (the player) can't go over the fences with them
What scorcery is this?
cornontheCoD
07-06-2008, 10:10 PM
the playerclip texture
Spacemonkeynz
07-06-2008, 10:43 PM
The most important texture there is.
Phht, What about Area Portal? Way more important than playerclipping.
TheBladeRoden
07-07-2008, 01:46 AM
I've have no need for areaportal
Spacemonkeynz
07-07-2008, 03:19 AM
I've have no need for areaportal
Same here
I just use hint brushes, and make good use of func_detail.
I don't even know how area portals work.
area portals are great, because they use the player position to calculate what leafs you can see, instead of just rendering all the leafs you can see from anywhere in your current leaf. Takes a small amount of cpu to calculate, so make sure the advantage is big enough so you benefit from the use. Using them to much will slow things down.
Nineaxis
07-07-2008, 10:13 AM
I've have no need for areaportal
You've have no need for grammar
Spacemonkeynz
07-07-2008, 07:23 PM
You've have no need for grammar
What's wrong with his grammar?
He only missed a full stop, which you did as well. :D
Nineaxis
07-07-2008, 08:07 PM
What's wrong with his grammar?
He only missed a full stop, which you did as well. :D
"I have have no need for areaportal". Think deeply about that.
And I was clearly mimicking. :p
taotd
07-07-2008, 08:22 PM
http://pbfcomics.com/?cid=PBF099-Grammar_Wizard.gif
Spacemonkeynz
07-07-2008, 11:49 PM
I added some areaportals to my map, they do make a big diffrence.
Youme
07-08-2008, 10:02 AM
Enough about grammar guys....
Areaportals are very usefull, far more effective than hintbrushes alone, but you can't replace hints with area portals, all maps need both.
The tools/playerclip texture stops only players (up untill the moment they die, since then they are ragdolls not players) the tools/clip texture blocks anything physical, that means ragdolls, players, projectiles but allows bullets (correct?) tools/invisible will block everything (not light though, since its 'invisible' :p)
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