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I wanna make a smashing thingy [Archive] - TF2Maps.net Forums

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El Pyro
07-07-2008, 12:27 PM
Hi I'm working on a map called ctf_factory and its a large warehouse that has machinery and conveyors moving.

It's going along great and i was wondering how to make a sort of smasher that slams the ground repeatedly without having to turn it on, it's just always on.

please help!

drpepper
07-07-2008, 12:44 PM
read up on func_conveyor (http://developer.valvesoftware.com/wiki/Func_conveyor)
for your conveyors.

for the smashing pillar thing, there really is nothing that will give you the 'smash' effect. you can probably achieve something with some fancy particles/sounds.

El Pyro
07-07-2008, 01:13 PM
so theres no way to make a smashing pillar like even with a elevator or door mechanic?

Youme
07-07-2008, 01:18 PM
just a func_door that triggers itself to open/close when it reaches fully closed/opened will do it.

drpepper
07-07-2008, 01:24 PM
just a func_door that triggers itself to open/close when it reaches fully closed/opened will do it.
well yea, but that wont give you a 'smash' effect. thats what hes looking for.

MrMuffinMan
07-07-2008, 01:35 PM
well yea, but that wont give you a 'smash' effect. thats what hes looking for.

Can't you just make the underside hurt/kill players (with a trigger_hurt or something, right?) and add a cool "BAM!" sound? That would seem pretty smashy to me.

bob+M|M+
07-07-2008, 01:44 PM
for a cool effect of objects rattling upon pillar impact, you could use func_door that OnOpen triggers a env_shake and place some prop_physics_multiplayer surrounding the area enclosed by slightly larger areas of bounding invisible or playerclip brushes. This will make it so the props will shake, but not move from their spot.

or just the env_shake by itself is a pretty good effect too if you make it subtle and not distract from the gameplay

El Pyro
07-07-2008, 01:56 PM
wow ty for all the feedback

i dont neccesarily (spelling?) need a shaking effect, just a pillar that smashes up and down and that will kill instantly when caught underneath it

can someone guide me to how to do this? probably with the func_door but i need detailed please

Laz
07-07-2008, 02:13 PM
make it a door
that opens and closes itselft by triggering itself. set damage on crush thingy, damage clients blabla,

if you want it to slam down and move up slowly add some entity work that changes its speed when fully closed, then changes back when fully opened.

vwala!

El Pyro
07-07-2008, 03:27 PM
ive got one more wuestion:

how do you turn off the colored boxes around entities when you get far enough away?

Youme
07-07-2008, 03:28 PM
tools>options

then in the 3d view tab (I think) there is an option to change the distance.

El Pyro
07-07-2008, 03:40 PM
thank you very much

MrMuffinMan
07-07-2008, 06:14 PM
Oh, hey, thanks for that, Youme, that always annoyed me as well. =D