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OMG big selection problem!! (probably easy fix) [Archive] - TF2Maps.net Forums

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El Pyro
07-07-2008, 06:15 PM
ok im working on a map and whenever I go to select something like a brush or an entity it just selects the skybox around everything.

ive tried:

restarting hammer

and making the skybox again

neither worked

please help

Spacemonkeynz
07-07-2008, 07:27 PM
What window are you selecting them in?

I always use the 3d-view.

If you drag a box selection in the 2d view, it will select everything that intersects the selection box, which usually includes the skybox.

If you are using the 2d view, the best way is to select the X at the center of the brush.

MayorMcCheese
07-07-2008, 07:37 PM
Hollow out your skybox?

Laz
07-07-2008, 07:42 PM
1. A skybox around everything is a BAD idea.
2. see 1

on the subject though, did you place just one big brush around everything?

El Pyro
07-07-2008, 08:13 PM
ok here:

1. I am selecting in 3-d view I know thats the easiest way
2. How else should I make a skybox
3. thank you fo the feedback but my problem isnt solved yet

Laz
07-07-2008, 09:02 PM
well you make a skybox like you make walls with a ceiling. most basicly.
if you would box in your entire level in a skybox, you would in fact need 6 skybox brushes. like you would make a room.

Spacemonkeynz
07-07-2008, 09:14 PM
You should really think about making a skybox as the 'outside' of the map.

Instead you should think about making your entire level as it was inside, comprised of rooms.

Then with the 'room' which you want to be 'outside', change the texture of the celling, (and maybe some of the walls) to skybox

Maybe someone else could explain it better then I can.

Laz
07-07-2008, 09:32 PM
start off with a simple 2d skybox:
http://developer.valvesoftware.com/wiki/Skybox_(2D)

plastiqmanb
07-08-2008, 12:32 PM
Laz link not working just incase
http://developer.valvesoftware.com/wiki/Skybox_%282D%29

Laz
07-09-2008, 03:15 AM
thanks, my mistake I did not check