View Full Version : Model Capture point signs

12-12-2007, 08:54 PM
These signs were made to emulate the other metal signs in game, only these ones point to..... Capture points! This pack comes with a blue and a red sign, both pointing left

12-12-2007, 09:09 PM
Yay our first models. Care to post some screens as well?

12-13-2007, 05:05 AM
dox does it has reflections, same texture as the exit signs? You should take a look at them to make them match :)

What do you use for modeling and compiling for source? I use max but it is so complicated and long to export... if i could speed it up i would make more custom stuff.

12-14-2007, 10:21 PM
yeah, might have released this one a little too early, thought me and gnat had it working right... but apparently it does have reflections cause a test map i made of it had a purple "no cubemaps" type hue.

Monte H
01-10-2008, 11:07 AM
They look very nice, ill be sure to use these in my next map, dox.

02-20-2008, 01:37 AM

Any chance you can do up a "Red Forward Battlements" "Blue Forward Battlements"

or just "Forward Battlements" in both red and blue?

02-21-2008, 03:25 PM
Any chance of a mirrored version of these? (i.e. ones that point right), as they're pretty much perfect for just outside of my spawn room on a map I'm working on.

03-27-2008, 03:43 PM
Nice, I was wondering if anyone had made these yet. Please update this thread if you end up making one pointing the other way, I can only use them on half my map at the moment.

In any case, thanks for contributing your models.

Edit - After trying these I was unable to view them in model viewer and they were invisible in hammer. Do I need the vvd and vtx files? I only see mdls in the zip.

03-27-2008, 09:18 PM
I could've sworn I mentioned it, but its gone now, I made these with alot of help from gnat, Im not going to be doing much more modeling requests till I get better, sorry.

04-01-2008, 04:06 PM
what about right? and normal (without arrows)

04-01-2008, 04:12 PM
Dont need to anymore, Fern posted these great models: