View Full Version : Model Capture point signs
These signs were made to emulate the other metal signs in game, only these ones point to..... Capture points! This pack comes with a blue and a red sign, both pointing left
12-12-2007, 08:09 PM
Yay our first models. Care to post some screens as well?
12-13-2007, 04:05 AM
dox does it has reflections, same texture as the exit signs? You should take a look at them to make them match :)
What do you use for modeling and compiling for source? I use max but it is so complicated and long to export... if i could speed it up i would make more custom stuff.
yeah, might have released this one a little too early, thought me and gnat had it working right... but apparently it does have reflections cause a test map i made of it had a purple "no cubemaps" type hue.
01-10-2008, 10:07 AM
They look very nice, ill be sure to use these in my next map, dox.
02-20-2008, 12:37 AM
Any chance you can do up a "Red Forward Battlements" "Blue Forward Battlements"
or just "Forward Battlements" in both red and blue?
02-21-2008, 02:25 PM
Any chance of a mirrored version of these? (i.e. ones that point right), as they're pretty much perfect for just outside of my spawn room on a map I'm working on.
03-27-2008, 03:43 PM
Nice, I was wondering if anyone had made these yet. Please update this thread if you end up making one pointing the other way, I can only use them on half my map at the moment.
In any case, thanks for contributing your models.
Edit - After trying these I was unable to view them in model viewer and they were invisible in hammer. Do I need the vvd and vtx files? I only see mdls in the zip.
I could've sworn I mentioned it, but its gone now, I made these with alot of help from gnat, Im not going to be doing much more modeling requests till I get better, sorry.
04-01-2008, 04:06 PM
what about right? and normal (without arrows)
Dont need to anymore, Fern posted these great models:
vBulletin® v3.8.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.