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Spawnpoints being used in multiple rounds [Archive] - TF2Maps.net Forums

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Spacemonkeynz
07-07-2008, 11:00 PM
In my pl map, I have a single 'round', but the cart can go two ways.

So what I did was make two 'team_control_point_round's, one which sets up the cart to go one way, and another to set up the cart to go the other way.

The problem is, is that the same spawns are used for each round. i.e Blu uses the same spawn for both 'round a', and 'round b'

Spawn points have a property for which around they are connected to, but it only allows you to put one round it, which means I can't use it.

And when I run my map, Blu keeps spawning at the Blu spawn in the previous round (even through this round has been set to the previous round, and has been disabled).


Anyone else come across this?

Spacemonkeynz
07-07-2008, 11:29 PM
I'm going to just have one 'team_control_point_round', and two team_train_watcher's, and use a logic case to enable one and see if that works.

Laz
07-08-2008, 07:39 AM
why not put in 2 sets of spawnpoints in the same spawnroom? teh spawnroom entity you can fire a setTeam at

AWESOME-O
07-08-2008, 11:01 AM
If you manage to fix this, can you pm me? I got the same friking problem :(

Spacemonkeynz
07-08-2008, 04:18 PM
why not put in 2 sets of spawnpoints in the same spawnroom? teh spawnroom entity you can fire a setTeam at

I thought about this.


But I got it working, just with using the two team_train_watchers