View Full Version : Visible triggers
MayorMcCheese
07-08-2008, 05:32 PM
Just a quick question, how can I make visible triggers.
Example - YouTube - TF2 Invulnerability Trigger
Thanks
Youme
07-08-2008, 05:36 PM
I think its just a trigger brush in the same place that isnt tied to an entity, so you have two brushes with the trigger texture, only one is an entity
MayorMcCheese
07-08-2008, 06:10 PM
Ok but how do I make it so you can pass through the brush? I'm sure it's simple but I'm very new to hammer.
Spacemonkeynz
07-08-2008, 06:30 PM
make it a func_brush, and turn solid to off.
teddyruxpin
07-08-2008, 07:03 PM
Ok but how do I make it so you can pass through the brush? I'm sure it's simple but I'm very new to hammer.
or use a func_illusionary and set it to use the trigger texture.
-Teddy
Altaco
07-08-2008, 09:16 PM
Isn't func_illusionary obsolete now? It's been replaced by func_brush. (though valve uses func_illusionary still, not sure why)
Pseudo
07-09-2008, 12:15 AM
func_illusionary is fine to use. Yes, func_brush can do everything that func_illusionary can do and more. func_illusionary is simpler sometimes and using it will not cause any problems.
If you want triggers to be visible just temporarily, for testing and debugging purposes, you can enter the command
showtriggers_toggle into the console during gameplay if sv_cheats is on.
Brandished
07-09-2008, 04:44 AM
You can make triggers visible in-game via the console command "showtriggers_toggle". That is what Voogru is using in that video to make them all visible.
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