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entspy [Archive] - TF2Maps.net Forums

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AWESOME-O
07-09-2008, 05:58 AM
Hey, does anybody knows if its possible to entspy alternitive skins into a valve map, like a custom control point?
And if its possible, does somebody knows how its done?

drpepper
07-09-2008, 09:22 AM
supposedly it is. but its very complicated.
so the more complicated, the larger the chance you're gonna mess up the bsp file.

althought i hear from mangy, its quite simple to add decals.

Laz
07-09-2008, 09:26 AM
why not just replace the current model? all your maps will then use your custom model. It could be you get flagged as a cheater though for using custom skins. like in the old days you could replace your wad files so all the maps had different textures

MangyCarface
07-09-2008, 10:18 AM
If you put the model onto a server as a separate model rather than a skin, you could entspy into the map and manually change the model for all the capture points to that skin. Conceivably it could be done.

AWESOME-O
07-09-2008, 10:37 AM
why not just replace the current model? all your maps will then use your custom model. It could be you get flagged as a cheater though for using custom skins. like in the old days you could replace your wad files so all the maps had different textures

Its not a different model, its just a different texture, and i just want to apply them into the valve maps on our Z serv with our custom Z cp's

teddyruxpin
07-09-2008, 03:04 PM
Why not use StripperSource? Lets you change things like this on the fly with no editing of the actual BSP files.

-Teddy

drpepper
07-09-2008, 03:27 PM
Why not use StripperSource? Lets you change things like this on the fly with no editing of the actual BSP files.

-Teddy
this is the link
http://www.bailopan.net/stripper/


i googled strippersource and got a stripper website

edit: just finished messing with this for about an hour. but for the life of me i could not get anything to work. which is likely my fault.

Laz
07-10-2008, 03:45 AM
what I meant is just locally putting the model file with the new texture in the right location, so he takes then insteadof the default one from the cache. this would only be visible on your side though.

ChronoTriggerFan
07-10-2008, 03:49 AM
A concern with replacing anything in a valve map, is that the game would think the map is not the same, and then, prevent people joining the server because they have a different version of the map.

Laz
07-10-2008, 04:37 AM
indeed, you would have to create a different mapname and let your players download it as a custom.

teddyruxpin
07-10-2008, 12:09 PM
Which is why I suggested stripper as it will modify the game during play and not the actual BSP files making it so no one has to download anything new map wise. They may need to download your model but you can use other tools like mani mods download tools to force that or just put the file on a sv_fastdownload url and it will fetch it from there.

-Teddy