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Alternatives to CTF and CPs [Archive] - TF2Maps.net Forums

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spaceweasels
10-30-2007, 12:25 PM
Just been playing around and made two TF2 test maps that don't use CTF or CP entities to win the game. These are just test maps, to share ideas and concepts. They aren't meant to be used in a real game. I've included the VMF file so you can see how the entities work togther.

Here's the first one. There is a switch on each side that belongs to one team. When you click the opponent's switch 10 times, your team wins.
Download the BSP file (http://www.esnips.com/doc/6d6086bd-4940-4847-8cc1-89429c60561b/pointswin)
Download the VMF file (http://www.esnips.com/doc/d34b6422-c1e1-4db3-b651-3df3e2078ba6/pointswin)

This one involves rolling a large ball into the enemy's goal post. The ball is key to winning the match.
Download the BSP file (http://www.esnips.com/doc/8ee37f73-bd39-430b-8929-9b2c323e9abc/ballgame)
Download the VMF file (http://www.esnips.com/doc/09f7af49-a835-4f09-92f8-086e49eaff5d/ballgame)

Please discuss and share other ideas on non-CTF and non-CP games.

Gary
10-30-2007, 04:32 PM
I like the idea of reverse CTF, essentially planting a bomb in the enemy base.

TheBladeRoden
10-30-2007, 08:30 PM
I like soccer game idea. Have you ever played Deathball for UT2004?

[Ht]Ons
10-31-2007, 04:26 AM
Quake 2 pong!

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