View Full Version : Custom TF2 request thread
spaceweasels
12-13-2007, 08:26 PM
I'm putting together a custom texture pack of TF2 textures I've made. I want to know from the community what kind of materials you want/need.
Do you want more:
Custom logos (red/Blue), decals and signs
wall textures
floor textures
ceiling textures
metals
wood
Water (magma, acid, muddy)
nature (grass, stone)
special (marble, trim, camo, etc)
other (specify)
Let me know. You can choose more than one category.
Nizzem
12-13-2007, 08:30 PM
More wall textures designed specifically for red or blue.
I don't think there are any designated ceiling textures at the moment so a few of those wouldn't hurt
Intraman
12-13-2007, 08:48 PM
personally I think all of those things could use some more.
Though I think mostly we could use more blue wood textures and more red industry textures.
I'd also love to see more natural textures, since I hope to some day make a forest themed map. so mud, dirty water, swamp ground, etc.
Skyboxes could use some more things like night/dusk/dawn, space (maybe with planets and such), and some type of vortex-like one.
spaceweasels
12-13-2007, 09:25 PM
Skyboxes could use some more things like night/dusk/dawn, space (maybe with planets and such), and some type of vortex-like one.
I like the idea of a night or space skybox. However, skyboxes aren't the average run of the mill textures. I'll see what I can do, but I can't promise anything on new skyboxes. If I do get promising results, I'll probably add those on a different zip file, and write a quick "how to" on using my custom skyboxes.
Wood, metal, and concrete all need more wall/floor/ceiling textures.
spaceweasels
12-13-2007, 10:49 PM
Thanks for the comments guys. Keep voting.
My first custom texture pack will have at least 50 new textures. So keep telling me what you want.
Intraman
12-13-2007, 11:59 PM
You know what might be nice? railing and stair textures.
Snipergen
12-14-2007, 01:51 AM
Oeeeehoe spaceweasels... its very hard to make them look and feel like tf2. Just remember this and i know you won't screw it up.
Textures are impressionistic, they didn't use reference they just started painting with a big fat brush.
So impressionistic but the material stays always clear.
Can't wait to see what you come up with :)
Intraman
12-14-2007, 03:03 AM
i know you won't screw it up.
For some reason I read this as "I'll let you know if your screw it up" haha.
Big Nick Digger
12-14-2007, 03:29 AM
metal trim, night-time skyboxes!
spaceweasels
12-14-2007, 10:28 AM
You know what might be nice? railing and stair textures.
I have a nice metallic texture that works great for stairs or plates. I'm woking on adding more metallic textures.
Textures are impressionistic, they didn't use reference they just started painting with a big fat brush.
So impressionistic but the material stays always clear.
Most will be TF2 inspired, impressionistic. A few will be more "realistic", but no so much that it's distracting or out of place.
night-time skyboxes!
Before I went to bed last night, I played around with making skybox textures. I should be able to release a pack of new skybox textures in the near future.
Snipergen
12-14-2007, 10:46 AM
i request another rock texture like i used in my map but with a few lines on the base like the darker one. :p
i could make it myself but since you are busy :D
and night maps + tf2, have my doubts, wont see the rim lights of the characters.
spaceweasels
12-14-2007, 11:12 AM
and night maps + tf2, have my doubts, wont see the rim lights of the characters.
Ye of little faith. ;)
http://i28.photobucket.com/albums/c216/drdread/tf2/nightsky.jpg
It's easier than I though. This is just a test skybox, when I release the real ones, they'll look better.
drpepper
12-14-2007, 11:21 AM
:bowdown:
Intraman
12-14-2007, 11:52 AM
Nice! Another suggestion for night skyboxes. It may be kinda cool to have a heavily light poluted one (like how you'd see the night sky around an industrial area) to fit with the TF2 Industrial theme. It would look kinda goldish or purplish, at least going by the way the sky looks around here at night (yay for industrial areas being built next to residental areas *hugs New Jersey*)
jakeparlay
12-14-2007, 01:20 PM
i made a starry texture for DOD one time
http://jparlay.com/images/starrynight.jpg
if anyone wants to play around with it :
http://jparlay.com/files/starrynight.rar
Youme
12-19-2007, 07:54 AM
More skyboxes indeed, some more metal and wall textures would be good too.
I'm always stumped as to what to use for ceiling textures so they are great to.
For every texture you make you should make a red a blu and a neutral version, that will please the hoards :) (and me)
Half-Life_Maniac
12-19-2007, 01:50 PM
I think as long as they're in the TF2 syle, you can't go wrong wiht any textures.
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