View Full Version : Magically exploding teleporters
taotd
08-17-2008, 04:51 PM
So it's like this:
Attempting my first PL map, and on first build, I test for Fungineer exploits. I built a Tele entrance on ground-level, and an exit on top a platform behind it. When I use the tele entrance, my tele exit suddenly explodes. I've tried putting the tele exit everywhere else in the map and it works just fine.
Halp?
Bonafide
08-17-2008, 05:16 PM
there isnt enough room for a player to spawn on the teleporter exit. So it explodes. It can happen on official maps too.
doctor killing
08-18-2008, 01:35 AM
yer this happens in goldrush
grazr
08-18-2008, 09:43 AM
I get this on Hydro a lot..
taotd
08-18-2008, 06:54 PM
Not enough room you say? Wierd, because I've never had any trouble building tele exits inside that tiny little booth in Gravelpit beside the A-C passageway.
bobby1211
08-18-2008, 07:25 PM
Not enough room you say? Wierd, because I've never had any trouble building tele exits inside that tiny little booth in Gravelpit beside the A-C passageway.
Building is not a problem. Spawning is something different. Most valve maps are made so you can not build in a location that this will happen, but they miss things and it CAN happen, rare but it can.
You are building the map... test the theory, make your platform bigger and see if the problem goes away.
-Bobby
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