View Full Version : Timer Problem
Buckdida
08-18-2008, 02:22 AM
So I'm trying to make the timers work for my map. I've almost got it, but time won't add when someone caps a point.
I've got the capture triggers to fire an output on capture, to trigger a logic_relay, that fires an AddTime output to the team_round_timer (game timer is it's name).
When I cap a point in-game, it gives me this error:
!! Error! bad input/output link:
!! team_round_timer (Game_timer, AddTime) doesn't match type from logic_relay (logic_relay)
What's wrong? Why won't time add? It doesn't show the inputs/outputs broken when I check the entities.
could you screenshot your outputs on your capture point thingy?
Buckdida
08-18-2008, 06:24 PM
Well, I actually don't know how to take desktop screenshots. I've never needed to.
Hence, I can't take a screenshot of Hammer...
So how do I take sreenshots?
bobby1211
08-18-2008, 07:22 PM
It sounds like you have the point outputting the add time to the relay.
The point should set off the relay, trigger
Then the relay should output to the time to add timer.
Make sure that the output from the point ONLY triggers the relay and doesn't have any outputs to the time.
Then make sure that the relay ONLY outputs to the timer and not back to the point or to another relay (This last one sounds like what you've got set)
If that doesn't work...
For screenshots the quick and dirty way:
1. Put on the screen what you want to cap
2. Hit "Print screen" (top right of your keyboard), Alt+Print Screen will only capture the top window (and not your entire desktop/taskbar)
3. Start -> Run -> mspaint
4. Edit -> Paste
5. file -> save, name it, select desktop, choose .jpg if it will let you, if not .bmp is fine, click save
6. Go to www.tinypic.com, click browse, select said image
7. Copy and paste the url it gives you to the forum (the one with the [img] tags would be best so it shows in the forum)
Hope that helps,
-Bobby
Buckdida
08-18-2008, 08:08 PM
Hmm. Well, I have the cap triggers set to trigger the logic relay OnEndCap. The logic relay, when triggered, should tell the game timer to AddTime.
That's why I'm confused. It should work. Anyway, here's screenshots of the outputs.
Here's the center cap:
http://i534.photobucket.com/albums/ee343/Buckdida/hammer1.jpg
The blue cap:
http://i534.photobucket.com/albums/ee343/Buckdida/hammer2.jpg
The red cap:
http://i534.photobucket.com/albums/ee343/Buckdida/hammer3.jpg
The logic relay output:
http://i534.photobucket.com/albums/ee343/Buckdida/hammer4.jpg
The logic relay inputs:
http://i534.photobucket.com/albums/ee343/Buckdida/hammer5.jpg
Finally. the Game timer inputs:
http://i534.photobucket.com/albums/ee343/Buckdida/hammer6.jpg
Any insight?
Note: I've tried the logic relay without the parameters.
TheDarkerSideofYourShadow
08-18-2008, 08:30 PM
Does it work if you cut the logic_relay out of the equation?
Buckdida
08-18-2008, 09:11 PM
Nope, taking the logic relay out, and I mean deleting it, then changing the cap triggers to relay directly to the game timer does nothing to change the problem.
And by that, I mean I'm still getting the same error that I listed in my first post!
Funny thing is, before I changed the entities outputs, I tried it on another map (as to not screw up the map I'm working on) and it worked! And I copy-pasted the "test subjects" from the WIP map!
What's going on here?!?
FaTony
08-18-2008, 11:39 PM
Rename logic_relay.
Buckdida
08-19-2008, 01:09 AM
Ok, I figured out what I was doing wrong. I was compiling the map without BSP, so any fixes or changes I was doing, didn't happen.
Anyway, I remade the entities and and outputs, and the timer works now. Thank you all for your help anyway.
FaTony
08-19-2008, 02:06 PM
How could u compile without BSP? :D
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