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The Second Round! [Archive] - TF2Maps.net Forums

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Laz
08-18-2008, 10:48 AM
I noticed some issues before. I only tested everything for one round. but appearantly alot of stuff did not get reset when the second round commenced (teams switch color) so I added in some triggers on each stage entity to reset my respawnwavetimes again, and some other stuff.

so I was wondering, when he switches teams, what gets reset to the way it was on mapspawn, and what not? in case I missed any other things. func_doors get reset to their original state, but it seems like gamerules settings need to be configured on each start of a round, instead of MapSpawn.

Is there any documentation about this stuff?