View Full Version : Parenting / Killing with Fixup
st-cig
08-19-2008, 04:54 PM
I'm trying to use a env_entity_maker that using the flag Fixup aka (adding a number to the end 0001, 0002, etc based on the number spawned)
I am having difficulties parenting this to the !activator... as i am sure I'll also come across the problem with killing the hierarchy of the object when I need to drop the phys box
If someone knows a solution for this, it would be greatly helpful. Thanks!
st-cig
08-19-2008, 08:54 PM
does anyone know? :( preventing map progression ... :( :(
FaTony
08-20-2008, 04:35 AM
I read something about that at VDC...
st-cig
08-20-2008, 10:38 AM
i couldn't find anything on it? link?
st-cig
08-20-2008, 11:39 PM
vdc doesn't specify how to parent it to !activator properly. I tried every thing I could think of to get it to parent properly. I'm sure its something minor. The problem is that I don't know how to call a specific entity that is spawned without specifying ALL the items spawned.
How can I have my trigger increase its counter along with the spawned items? aka, When it spawns an item's name is Box&0003 well I need the trigger to now target on Box&0003 instead of Box&0001 and Box&0002 etc... is there a command for this?
Brandished
08-26-2008, 10:34 PM
I read your posts above, but I'm still not sure what you are trying to do with this set-up in your map (ie: when player does this, this happens). Is this related to the jailbreak style map you were working on?
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