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Heavy update = SDK update? [Archive] - TF2Maps.net Forums

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l3eeron
08-20-2008, 10:16 AM
So, I haven't had the chance to open up hammer since the invasion of the sandvich...

Does this mean we get new entities (mainly the arena stuff game entities) to play with?

Is there a new .fgd to load?

FaTony
08-20-2008, 10:37 AM
Should be auto dled in future. New ents? Uh.. tf_logic_arena... nothing else.

Half-Life_Maniac
08-20-2008, 10:39 AM
More importantly, we've now got green grass and trees to play with! Logs and wheelbarrows too!

VelvetFistIronGlove
08-20-2008, 11:04 AM
I don't think there's an SDK update yet.
There is one new entity (tf_game_arena IIRC) for arena mode, and you can use it fine without an .fgd, as it's pretty simple. Although I had trouble creating outputs, I fixed that by copying the entity from one of the stock arena maps, then copying and pasting the outputs and editing them.

bob+M|M+
08-20-2008, 01:52 PM
Grass!!!

l3eeron
08-20-2008, 05:18 PM
arena mode might be useful for a cube soccer map... IDK, I'm gonna see how tweakable it is (if at all). I'll report back with anything interesting.


and YES!! GRASS!! w00t :D

Youme
08-20-2008, 05:27 PM
grass, trees, rocks, wheelbarrows, overlays, textures

They've given us a fair amount to work with.... sort of

Shmitz
08-20-2008, 05:36 PM
Don't forget that cute little choo choo train engine! :P

Noggin
08-20-2008, 06:28 PM
Yeah I took the grass and mixed it with a more soil like texture to replace what I used in tc_spectre...

Looks good so Ill upload it to the resources section here.

The texture format seems like it has changed tho as VTFEdit couldnt read the new textures.