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Running Teleporter Prop [Archive] - TF2Maps.net Forums

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Big Lou
08-21-2008, 05:43 PM
Is there a prop_dynamic engineer teleporter whose animation I can turn on and off with triggers? I want the teleporter similar to cp_falling. Unfortunately you cannot decompile that map.

Altaco
08-21-2008, 07:51 PM
That's actually not an engi teleporter. I think he put the teleporter prop in the 3d skybox. Just use a trigger_teleport.

Big Lou
08-21-2008, 09:53 PM
No, I need the actual prop. How do I get it to spin?

Altaco
08-22-2008, 04:40 PM
You should be able to set the animation sequence. Maybe use a logic_auto with an output to the teleporter prop_dynamic and use the SetAnimation input.

VelvetFistIronGlove
08-22-2008, 04:46 PM
Just set the "Default animation" keyvalue to "running" in the prop_dynamic's properties. No need for logic entities.

However, you'll also need to find out the appropriate particle systems, and put them in with info_particle_system entities.