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White prop_statics [Archive] - TF2Maps.net Forums

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Memento Mori
08-23-2008, 09:59 AM
Any reflective prop_static in my map is almost blindingly white and shiny, most of all a RESUPPLY sign. I think it is a HDR problem because unchecking HDR in the compile solves the problem. Any way to solve it with HDR on?

Altaco
08-23-2008, 10:10 AM
You need to build cubemaps for hdr as well as without hdr. Use this series of commands:

mat_specular 0
buildcubemaps
mat_hdr_level 0
map mapname
buildcubemaps
mat_hdr_level 2
map mapname
mat_specular 1

Then everything should look fine.

Memento Mori
08-23-2008, 10:14 AM
Right thanks I'll try it now.

EDIT

Worked :) thanks mate.

VelvetFistIronGlove
08-24-2008, 08:07 AM
Memento -- note the thanks button by Altco's post? Use it :D