View Full Version : Capture the Flag Timing
12-18-2007, 08:07 PM
My opus, ctf_scorpion is well liked. But people don't like the fact that there is no round timer for it. I don't like that fact either, so I was wondering, what entities do I use and how do I use them to make a well-timed game?
A Boojum Snark
12-18-2007, 08:18 PM
team_round_timer for the timer itself. For CTF I would guess have it trigger a game_round_win set to stalemate when the timer runs out, since it means neither team got the number of caps they need.
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