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The pit of DEATH [Archive] - TF2Maps.net Forums

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Dan2025
08-29-2008, 07:56 PM
Hello. Complete noob here. Even more a noob to using Hammer. Despite my lack of skill, I like the idea of making maps, and have a feeling I'll be very active on here until I get used to it. The map I am working on is the third serious map I've tried to make (the other two have been abandoned for the simple reasons that they sucked), and I think it's unique in that the entire map takes place up in the air. If all goes well in the construction, upon joining a game the player will enter an arena map and spawn on the top of a tower. Connected to the player's team's tower are bridges which lead to a tower in the center of the map which contains the control point of the map, and on the far side is the other team's tower.

Now here's my dilemma: Currently, falling off the towers doesn't kill you. This is a problem both in that paying strict attention to where you are in relation to the edge of the tower or bridge the player is on was what I had planned as an important aspect in the map, and also that there is no way for a player to get back up once they have fallen.

So, is there anyone here who could tell me how to create a so called 'pit of death'? No matter how hard I search I can't seem to find a tutorial on it. Pointing me in the direction of a tutorial would be fine too.

Thanks for hearing my plight ether way.

Arhurt
08-29-2008, 08:16 PM
Take a look at this article: http://developer.valvesoftware.com/wiki/Trigger_hurt

Basically, you want to create a brush and texture it with the trigger texture, then hit alt+T and select the trigger_hurt entity, set it's damage and your'e done.

Dan2025
08-29-2008, 08:21 PM
Thank you very much! This has been a huge pain for me for a very long time.

Altaco
08-31-2008, 11:29 AM
Also, if you want it to display as a fall kill, then you'll have to set the damage type to "FALL."