Warning: array_merge() [function.array-merge]: Argument #1 is not an array in [path]/archive/global.php(40) : eval()'d code on line 2
[WIP] cp_underground_lair [Archive] - TF2Maps.net Forums

PDA

View Full Version : [WIP] cp_underground_lair


Ganon11
12-22-2007, 02:48 PM
I had a brilliant idea for a gravel pit style capture point map. Red team will be defending their secret underground lair from the blue invaders. I think it will be over-the-top enough to be considered a real TF2 map in its hilarity, and should be fairly straightforward in gameplay. The general layout is like this:

http://www.shutter7.com/coppermine/albums/userpics/11524/cp_underground_lair_layout.jpg

Ganon11
12-22-2007, 02:49 PM
And here are the sketches of each room of interest:

http://www.shutter7.com/coppermine/albums/userpics/11524/Red_Base.jpg

http://www.shutter7.com/coppermine/albums/userpics/11524/Water_Tower.jpg

http://www.shutter7.com/coppermine/albums/userpics/11524/Ray_Gun.jpg

http://www.shutter7.com/coppermine/albums/userpics/11524/Big_Computer_Room.jpg

I'll start detailing the connecting hallways between the rooms next, and then go in hammer and start on basic brushwork.

Snipergen
12-22-2007, 03:46 PM
dude fantastic, block it out, and TEST. Than details ftw. Hope it works like you have in mind :)

Youme
12-22-2007, 07:00 PM
Indeed, block it out with the developer textures and get some screens up. screens are always better for commenting on layout than ms paint drawings :)
Sounds like a good idea. :thumbup1: