View Full Version : [WIP] cp_underground_lair
Ganon11
12-22-2007, 02:48 PM
I had a brilliant idea for a gravel pit style capture point map. Red team will be defending their secret underground lair from the blue invaders. I think it will be over-the-top enough to be considered a real TF2 map in its hilarity, and should be fairly straightforward in gameplay. The general layout is like this:
http://www.shutter7.com/coppermine/albums/userpics/11524/cp_underground_lair_layout.jpg
Ganon11
12-22-2007, 02:49 PM
And here are the sketches of each room of interest:
http://www.shutter7.com/coppermine/albums/userpics/11524/Red_Base.jpg
http://www.shutter7.com/coppermine/albums/userpics/11524/Water_Tower.jpg
http://www.shutter7.com/coppermine/albums/userpics/11524/Ray_Gun.jpg
http://www.shutter7.com/coppermine/albums/userpics/11524/Big_Computer_Room.jpg
I'll start detailing the connecting hallways between the rooms next, and then go in hammer and start on basic brushwork.
Snipergen
12-22-2007, 03:46 PM
dude fantastic, block it out, and TEST. Than details ftw. Hope it works like you have in mind :)
Youme
12-22-2007, 07:00 PM
Indeed, block it out with the developer textures and get some screens up. screens are always better for commenting on layout than ms paint drawings :)
Sounds like a good idea. :thumbup1:
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